Artist page · Modded · on air
MapTesting
Online 131.153.158.236:28125 checked 10m ago
- Last week
- No. 7,872
- Peak
- No. 7,174
- Days on chart
- 39
Rank
- 23 Sep14,993
- 30 Sep10,560
- 7 Oct16,509
- 14 Oct8,414
- 21 Oct7,872
- now7,378
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:26 UTC7d ago | 3 | – | running | 0 |
| Sun 11 Oct, 22:56 UTC16d ago | 1 | halved by day 1 | 9 days | 0 |
| Sat 10 Oct, 01:02 UTC18d ago | 3 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC31d ago | 1 | halved by day 1 | 13.5 days | 0 |
| Tue 15 Sep, 00:50 UTC43d ago | 1 | halved by day 1 | 11.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 146/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 123/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 181/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 85/ 700
- 5 RustSpain.com | EU Main 5/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 38/ 1000
Quick answers
Wipe times
What should you expect on MapTesting when wipe day comes?
2 players is the average busiest figure across its recent wipes. 17 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. On the wipes that did not hold, the fall below half came by day 1.
How often does MapTesting wipe?
There is no telling the next wipe on MapTesting: it wipes whenever it chooses, with no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 7 days 10 hours.
Lists and filters
Where does MapTesting appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include MapTesting: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do MapTesting's tags tell you?
These are the tags MapTesting puts out, and the game's server browser reads them: gmvanilla (Game mode): Survival in vanilla form; mp30 (Max players): Capacity: 30 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Plugin framework in use: Carbon; oxidation (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
What settings and rules does MapTesting have in place?
You will not find a gather rate in MapTesting's name. Up to 8 players per group, which is the game's default. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Carbon. Valve's VAC anti-cheat is switched on.
Server details
What Rust version is MapTesting on?
On Linux, MapTesting runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.
Is MapTesting online, and how often does it stay up?
MapTesting is live as you read this. 168 of 168 hours is 100% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
Where does MapTesting sit?
There is no region published for MapTesting. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 131.153.158.236:28125.
Numbers
How many players does MapTesting usually have?
The live picture at MapTesting: 0 players, 30 slots. It peaked at 3 players in the last seven days, averaging 0.
Where does MapTesting place in the rankings?
Over the last seven days, MapTesting has clocked the player hours that put it at #7,370, inside the top 33% of all ranked servers.
How to join
What is the way to join MapTesting?
You can type client.connect 131.153.158.236:28125 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.