Rust Server RankThe weekly server chart
On air 11,639 servers on air 47,599 listening now 3,178 with a crowd 100 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

MapTesting

Online 131.153.158.236:28125 checked 10m ago

moddedcarbon
This week
7,370up 502
Last week
No. 7,872
Peak
No. 7,174
Days on chart
39
0/ 30
players now
0% full
0
7-day average
peak 3
#7,370
rank
top 33%
7d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 23 Sep14,993
  2. 30 Sep10,560
  3. 7 Oct16,509
  4. 14 Oct8,414
  5. 21 Oct7,872
  6. now7,378
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.3 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:26 UTC7d ago 3 – running 0
Sun 11 Oct, 22:56 UTC16d ago 1 halved by day 1 9 days 0
Sat 10 Oct, 01:02 UTC18d ago 3 – 1.9 days 0
Sat 26 Sep, 13:24 UTC31d ago 1 halved by day 1 13.5 days 0
Tue 15 Sep, 00:50 UTC43d ago 1 halved by day 1 11.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on MapTesting when wipe day comes?

2 players is the average busiest figure across its recent wipes. 17 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. On the wipes that did not hold, the fall below half came by day 1.

How often does MapTesting wipe?

There is no telling the next wipe on MapTesting: it wipes whenever it chooses, with no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 7 days 10 hours.

Lists and filters

Where does MapTesting appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include MapTesting: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do MapTesting's tags tell you?

These are the tags MapTesting puts out, and the game's server browser reads them: gmvanilla (Game mode): Survival in vanilla form; mp30 (Max players): Capacity: 30 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Plugin framework in use: Carbon; oxidation (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

What settings and rules does MapTesting have in place?

You will not find a gather rate in MapTesting's name. Up to 8 players per group, which is the game's default. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Carbon. Valve's VAC anti-cheat is switched on.

Server details

What Rust version is MapTesting on?

On Linux, MapTesting runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.

Is MapTesting online, and how often does it stay up?

MapTesting is live as you read this. 168 of 168 hours is 100% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

Where does MapTesting sit?

There is no region published for MapTesting. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 131.153.158.236:28125.

Numbers

How many players does MapTesting usually have?

The live picture at MapTesting: 0 players, 30 slots. It peaked at 3 players in the last seven days, averaging 0.

Where does MapTesting place in the rankings?

Over the last seven days, MapTesting has clocked the player hours that put it at #7,370, inside the top 33% of all ranked servers.

How to join

What is the way to join MapTesting?

You can type client.connect 131.153.158.236:28125 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,oxidation,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp30
Max players Capacity: 30 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon Plugin framework in use: Carbon.

Other

oxidation
Custom tag Rust does not define this tag as standard: the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.