Rust Server RankThe weekly server chart
On air 11,695 servers on air 53,611 listening now 3,212 with a crowd 137 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Rust Devblog 240

Offline 13.143.172.30:28015 checked 22d ago

modded
This week
15,987up 852
Last week
No. 16,839
Peak
No. 15,953
Days on chart
8
0/ 50
players now
0% full
0
7-day average
peak –
#15,987
rank
top 71%
22d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 6 Oct16,839
  2. now15,987
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:14 UTC22d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 ShockRust | Blue | NoLimitno group limit · 149 on average 132/ 500
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 127/ 100
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 187/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 75/ 700
  5. 5 RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 10/ 200
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 22/ 1000
The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on Rust Devblog 240 when wipe day comes?

Averaged over its recent wipes, the crowd reached 0 at the peak. The crowd on the latest wipe peaked 0 hours in.

On what schedule does Rust Devblog 240 wipe?

The record of wipes on Rust Devblog 240 is too thin to show a rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 22 days 22 hours.

Tags

Where does Rust Devblog 240 appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature Rust Devblog 240: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded.

What do Rust Devblog 240's tags tell you?

Here are the tags Rust Devblog 240 publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; v2283 (Protocol): Your game has to match protocol 2283 to get in; ptrak (Networking): The network layer is RakNet, the standard one; oxide (Oxide): Oxide (uMod), the plugin framework, is running here; modded (Modded): The game is changed by plugins or settings, and the browser files it under Modded; hd53cb39f (Custom tag): A plugin or the owner set this tag, and it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag, and it is not one of Rust's standard tags. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

Which map is in play on Rust Devblog 240?

The game generates the procedural map that Rust Devblog 240 runs.

What rules apply on Rust Devblog 240, and what settings does it use?

The name of Rust Devblog 240 does not state a gather rate. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. Valve's VAC anti-cheat is switched off.

Server info

What Rust version is Rust Devblog 240 on?

The setup is Rust network protocol 2283 on Windows, and that is Rust Devblog 240. The same protocol is required to join, and Steam takes care of the update.

Is Rust Devblog 240 online, and how often does it stay up?

Last seen 22 days 20 hours ago, Rust Devblog 240 is offline as you read this. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. It came to Rust Server Rank on 6 October 2026 for the first time.

In which location is Rust Devblog 240 hosted?

No region comes from Rust Devblog 240. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 13.143.172.30:28015 is its address.

Population

How many players does Rust Devblog 240 usually have?

Right now Rust Devblog 240 is offline, last seen 22 days 20 hours ago.

What position does Rust Devblog 240 hold among Rust servers?

Over the last seven days, Rust Devblog 240 has clocked the player hours that put it at #15,987, inside the top 71% of all ranked servers.

Connect

What is the way to join Rust Devblog 240?

In Rust, press F1 and enter client.connect 13.143.172.30:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
v2283
Protocol Your game has to match protocol 2283 to get in.
ptrak
Networking The network layer is RakNet, the standard one.

Mods and access

oxide
Oxide Oxide (uMod), the plugin framework, is running here.
modded
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Other

hd53cb39f
Custom tag A plugin or the owner set this tag, and it is not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag, and it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.