Artist page · Modded
Rust Devblog 240
Offline 13.143.172.30:28015 checked 22d ago
- Last week
- No. 16,839
- Peak
- No. 15,953
- Days on chart
- 8
Rank
- 6 Oct16,839
- now15,987
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 132/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 187/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 75/ 700
- 5 RustSpain.com | EU Main 10/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22/ 1000
Quick answers
Wipe times
What should you expect on Rust Devblog 240 when wipe day comes?
Averaged over its recent wipes, the crowd reached 0 at the peak. The crowd on the latest wipe peaked 0 hours in.
On what schedule does Rust Devblog 240 wipe?
The record of wipes on Rust Devblog 240 is too thin to show a rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 22 days 22 hours.
Tags
Where does Rust Devblog 240 appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature Rust Devblog 240: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded.
What do Rust Devblog 240's tags tell you?
Here are the tags Rust Devblog 240 publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; v2283 (Protocol): Your game has to match protocol 2283 to get in; ptrak (Networking): The network layer is RakNet, the standard one; oxide (Oxide): Oxide (uMod), the plugin framework, is running here; modded (Modded): The game is changed by plugins or settings, and the browser files it under Modded; hd53cb39f (Custom tag): A plugin or the owner set this tag, and it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag, and it is not one of Rust's standard tags. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Settings
Which map is in play on Rust Devblog 240?
The game generates the procedural map that Rust Devblog 240 runs.
What rules apply on Rust Devblog 240, and what settings does it use?
The name of Rust Devblog 240 does not state a gather rate. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. Valve's VAC anti-cheat is switched off.
Server info
What Rust version is Rust Devblog 240 on?
The setup is Rust network protocol 2283 on Windows, and that is Rust Devblog 240. The same protocol is required to join, and Steam takes care of the update.
Is Rust Devblog 240 online, and how often does it stay up?
Last seen 22 days 20 hours ago, Rust Devblog 240 is offline as you read this. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. It came to Rust Server Rank on 6 October 2026 for the first time.
In which location is Rust Devblog 240 hosted?
No region comes from Rust Devblog 240. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 13.143.172.30:28015 is its address.
Population
How many players does Rust Devblog 240 usually have?
Right now Rust Devblog 240 is offline, last seen 22 days 20 hours ago.
What position does Rust Devblog 240 hold among Rust servers?
Over the last seven days, Rust Devblog 240 has clocked the player hours that put it at #15,987, inside the top 71% of all ranked servers.
Connect
What is the way to join Rust Devblog 240?
In Rust, press F1 and enter client.connect 13.143.172.30:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.