Rust Server RankThe weekly server chart
On air 11,752 servers on air 56,681 listening now 3,410 with a crowd 130 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Curfew | South Africa 10x PVP/PVE

Online 129.232.216.154:28015 checked 8m ago

10x biweekly wipes moddedoxide
This week
5,204down 1.7k
Last week
No. 3,469
Peak
No. 3,224
Days on chart
39
0/ 40
players now
0% full
0
7-day average
peak 3
#5,204
rank
top 23%
13d ago
last wipe
biweekly schedule
19h
next wipe
Thu 29 Oct, 18:59 UTC
The chart run

Rank

daily · 1 is best
  1. 23 Sep4,138
  2. 30 Sep3,639
  3. 7 Oct4,708
  4. 14 Oct3,808
  5. 21 Oct3,469
  6. now5,265
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75100:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:59 UTC, in 19h. Its biweekly schedule tag · low confidence

13 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 5

Coming wipes

  1. 19hThu 29 Oct, 18:59 UTC
  2. 7d 19hThu 5 Nov, 19:00 UTCFW
  3. 14d 19hThu 12 Nov, 18:59 UTC
  4. 28d 19hThu 26 Nov, 18:59 UTC
  5. 35d 19hThu 3 Dec, 19:00 UTCFW
  6. 42d 19hThu 10 Dec, 18:59 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:59 UTC13d ago 6 – running 0
Thu 1 Oct, 17:59 UTC FW27d ago 3 halved by day 5 14 days 1
Sat 19 Sep, 18:33 UTC39d ago 3 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What should you expect on Curfew | South Africa 10x PVP/PVE when wipe day comes?

Averaged over its recent wipes, the crowd reached 4 at the peak. 37 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 50% of recent wipes. If the crowd did not hold, it was under half by day 5.

On what schedule does Curfew | South Africa 10x PVP/PVE wipe?

The prediction follows its tag, since Curfew | South Africa 10x PVP/PVE's logged wipes are too few to confirm the schedule. Mark Thursday 29 October at 18:59 UTC: that is the next wipe. 13 days 4 hours is how long the current world has been up. Every two weeks is the wipe schedule printed in its tags.

Tags

Which Rust Server Rank filters and lists does Curfew | South Africa 10x PVP/PVE turn up in?

These Rust Server Rank lists include Curfew | South Africa 10x PVP/PVE: 10x Rust servers, ranked live and Modded Rust server rankings. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

What do Curfew | South Africa 10x PVP/PVE's tags tell you?

The game's server browser picks up the tags Curfew | South Africa 10x PVP/PVE publishes, which are: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

On what map does Curfew | South Africa 10x PVP/PVE play?

A procedural map of size 3,500 with seed 1005898274 is what Curfew | South Africa 10x PVP/PVE runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What settings and rules does Curfew | South Africa 10x PVP/PVE have in place?

The name says it: 10x gather on Curfew | South Africa 10x PVP/PVE. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. The VAC anti-cheat from Valve is on.

Server info

Which Rust build is Curfew | South Africa 10x PVP/PVE running?

On Linux, Curfew | South Africa 10x PVP/PVE runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

How reliable is Curfew | South Africa 10x PVP/PVE, and is it online now?

You will find Curfew | South Africa 10x PVP/PVE online at this moment. Its own uptime figure puts the last restart at roughly 18 hours ago. 168 of 168 hours is 100% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

Is Curfew | South Africa 10x PVP/PVE smooth to play on?

Never below 68, it averaged 90 server fps across the last 48 hours. Buildings, deployables and everything else added up to as many as 79,486 entities. At its highest, memory use hit 2,899 MB. Players call it lag: fps falling and entities piling up.

Where in the world is Curfew | South Africa 10x PVP/PVE based?

The name of Curfew | South Africa 10x PVP/PVE points to Africa, even though no region tag is published. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 129.232.216.154:28015 is its address.

Numbers

How many players does Curfew | South Africa 10x PVP/PVE usually have?

Of 40 slots on Curfew | South Africa 10x PVP/PVE, 0 are taken at the moment. It peaked at 3 players in the last seven days, averaging 0. At 12:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.

Where does Curfew | South Africa 10x PVP/PVE place in the rankings?

A seven-day player-hours count places Curfew | South Africa 10x PVP/PVE at #5,204 across every ranked server, within the top 23%.

Connect

How do you get into Curfew | South Africa 10x PVP/PVE?

In Rust, press F1 and enter client.connect 129.232.216.154:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp40
Max players Capacity: 40 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.