Rust Server RankThe weekly server chart
On air 11,676 servers on air 50,302 listening now 3,170 with a crowd 121 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

EPIC PvE Local Production Validation

Offline 129.228.26.174:28115 checked 4d ago

moddedcarbon
This week
15,335down 210
Last week
No. 15,125
Peak
No. 13,750
Days on chart
40
0/ 5
players now
0% full
0
7-day average
peak –
#15,335
rank
top 69%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 24 Sep15,837
  2. 1 Oct16,111
  3. 8 Oct15,970
  4. 15 Oct15,854
  5. 22 Oct15,125
  6. now15,349
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:22 UTC27d ago 0 – running 0
Wed 30 Sep, 17:22 UTC28d ago 0 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on EPIC PvE Local Production Validation when wipe day comes?

Averaged over its recent wipes, the crowd reached 0 at the peak. It took 0 hours from the latest wipe for the crowd to peak.

How often does EPIC PvE Local Production Validation wipe?

The record of wipes on EPIC PvE Local Production Validation is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been on this world for 27 days 7 hours.

Tags

Where does EPIC PvE Local Production Validation appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature EPIC PvE Local Production Validation: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it shows up.

What do EPIC PvE Local Production Validation's tags tell you?

Here are the tags EPIC PvE Local Production Validation publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167781 (Build): Running game build 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; ^y (Carbon): Carbon, the plugin framework, is running here. At the top of this page, the tags show the players now, the queue and the time the world was made.

Rules, map and settings

What settings and rules does EPIC PvE Local Production Validation have in place?

The name of EPIC PvE Local Production Validation does not state a gather rate. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are running on it. Valve's VAC anti-cheat is switched on.

Server details

What Rust version is EPIC PvE Local Production Validation on?

The setup is Rust network protocol 2634 and build 167781 on Windows, and that is EPIC PvE Local Production Validation. To join, your game must be on the same protocol; Steam handles that update.

How dependable is EPIC PvE Local Production Validation, and is it online?

You will find EPIC PvE Local Production Validation offline right now, with its last sighting 4 days 23 hours ago. Across the last 7 full days it stayed up for 1 of 168 hours, 1% of the time. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

In which location is EPIC PvE Local Production Validation hosted?

No region comes from EPIC PvE Local Production Validation. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 129.228.26.174:28115.

Population

Is EPIC PvE Local Production Validation a busy server?

Offline at the moment, EPIC PvE Local Production Validation was last seen 4 days 23 hours ago. The seven-day average for players is 0.

What position does EPIC PvE Local Production Validation hold among Rust servers?

A seven-day player-hours count places EPIC PvE Local Production Validation at #15,335 across every ranked server, within the top 69%.

Connect

How do you get into EPIC PvE Local Production Validation?

Press F1 in Rust to bring up the console, then enter client.connect 129.228.26.174:28115. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The slot count is 5.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs167781
Build Running game build 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded is where it is listed, because plugins or settings change the game.
^y
Carbon Carbon, the plugin framework, is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.