Rust Server RankThe weekly server chart
On air 11,650 servers on air 32,278 listening now 2,796 with a crowd 79 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

RetroPVE Flooded Playtest

Offline 123.50.149.73:28017 checked 8h ago

moddedoxide
This week
11,113down 7.2k
Last week
No. 3,874
Peak
No. 3,594
Days on chart
26
0/ 100
players now
0% full
0
7-day average
peak 2
#11,113
rank
top 50%
11d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 8 Oct8,848
  2. 15 Oct4,841
  3. 22 Oct3,874
  4. now11,137
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123405:0013:0020:0004:0011:0020:00

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.5 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:00 UTC11d ago 4 – running 0
Sat 17 Oct, 05:45 UTC11d ago 4 – 0.3 days 1
Fri 16 Oct, 16:50 UTC12d ago 4 – 0.5 days 1
Fri 16 Oct, 04:15 UTC13d ago 3 – 0.5 days 0
Thu 15 Oct, 04:48 UTC13d ago 3 – 1 days 0
Wed 14 Oct, 15:32 UTC14d ago 1 – 0.6 days 0
Wed 14 Oct, 02:55 UTC15d ago 3 – 0.5 days 0
Tue 13 Oct, 15:43 UTC15d ago 3 – 0.5 days 2
Tue 13 Oct, 03:21 UTC16d ago 6 – 0.5 days 0
Mon 12 Oct, 03:30 UTC17d ago 6 – 1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at RetroPVE Flooded Playtest?

The busiest moments of its recent wipes averaged 4 players. 18 hours after the latest wipe, the crowd hit its peak.

When does RetroPVE Flooded Playtest wipe?

RetroPVE Flooded Playtest picks irregular times to wipe, so no next date can be forecast. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 11 days 15 hours.

Tags

Which Rust Server Rank filters and lists does RetroPVE Flooded Playtest turn up in?

These Rust Server Rank lists feature RetroPVE Flooded Playtest: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on RetroPVE Flooded Playtest?

These are the tags RetroPVE Flooded Playtest puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs167781 (Build): The build is 167781; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

What rules apply on RetroPVE Flooded Playtest, and what settings does it use?

The name of RetroPVE Flooded Playtest does not state a gather rate. Up to 8 players per group, which is the game's default. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.

Server details

What Rust version is RetroPVE Flooded Playtest on?

The setup is Rust network protocol 2635 and build 167781 on Linux, and that is RetroPVE Flooded Playtest. Steam keeps it updated, but your game has to be on the same protocol to join.

Is RetroPVE Flooded Playtest online, and how often does it stay up?

You will find RetroPVE Flooded Playtest offline right now, with its last sighting 8 hours ago. Across the last 7 full days it stayed up for 164 of 168 hours, 98% of the time. On 4 October 2026 it first appeared on Rust Server Rank.

Where does RetroPVE Flooded Playtest sit?

No region is published by RetroPVE Flooded Playtest. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 123.50.149.73:28017 is its address.

Numbers

Is RetroPVE Flooded Playtest a busy server?

Offline at the moment, RetroPVE Flooded Playtest was last seen 8 hours ago. Averaging 0 players over the last week, it hit a high of 2.

Where does RetroPVE Flooded Playtest sit in the Rust server rankings?

The last seven days of player hours rank RetroPVE Flooded Playtest at #11,113, inside the top 50% of ranked servers.

How to join

How do you get into RetroPVE Flooded Playtest?

In Rust, press F1 and enter client.connect 123.50.149.73:28017 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players Capacity: 100 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs167781
Build The build is 167781.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.