Rust Server RankThe weekly server chart
On air 11,850 servers on air 85,370 listening now 3,783 with a crowd 296 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

IRCP - Test Server

Online 122.199.5.68:28050 checked 8m ago

moddedoxide
This week
15,344NEW
Last week
–
Peak
No. 15,230
Days on chart
38
0/ 10
players now
0% full
0
7-day average
peak –
#15,344
rank
top 69%
5d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 22 Sep15,764
  2. 29 Sep15,472
  3. 6 Oct16,839
  4. 13 Oct15,977
  5. 20 Oct15,230
  6. now15,349
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Sound check

Server performance

02040608016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 11:28 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on IRCP - Test Server when wipe day comes?

Averaged over its recent wipes, the crowd reached 0 at the peak. It took 0 hours from the latest wipe for the crowd to peak.

How often does IRCP - Test Server wipe?

Too few wipes are logged for IRCP - Test Server to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 5 days 3 hours.

Lists and filters

Which Rust Server Rank filters and lists does IRCP - Test Server turn up in?

These Rust Server Rank lists include IRCP - Test Server: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on IRCP - Test Server?

The game's server browser picks up the tags IRCP - Test Server publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

Which map is in play on IRCP - Test Server?

The map on IRCP - Test Server is procedural, size 2,000, seed 1586544950, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What settings and rules does IRCP - Test Server have in place?

No gather rate appears in IRCP - Test Server's name. The game's default applies: groups of up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.

Server info

What Rust version is IRCP - Test Server on?

Rust network protocol 2635 and build 168909 is the version, Windows the system, and IRCP - Test Server the server. To join, your game must be on the same protocol; Steam handles that update.

How reliable is IRCP - Test Server, and is it online now?

You will find IRCP - Test Server online at this moment. About 5 days 1 hours ago it restarted last, judged by its reported uptime. 108 of 168 hours is 64% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.

Is IRCP - Test Server smooth to play on?

Its average over the last 48 hours was 56 server fps; 47 was the lowest it went. The world carried as many as 17,405 entities, buildings and deployables among them. It climbed to 1,855 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.

Where in the world is IRCP - Test Server based?

No region is published by IRCP - Test Server. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 122.199.5.68:28050 is its address.

Population

What kind of population does IRCP - Test Server carry?

Of 10 slots on IRCP - Test Server, 0 are taken at the moment. The seven-day average for players is 0.

What position does IRCP - Test Server hold among Rust servers?

The last seven days of player hours rank IRCP - Test Server at #15,344, inside the top 69% of ranked servers.

Join details

How do you get into IRCP - Test Server?

In Rust, press F1 and enter client.connect 122.199.5.68:28050 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Capacity: 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.