Rust Server RankThe weekly server chart
On air 11,698 servers on air 44,070 listening now 3,087 with a crowd 100 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

FWQ2 Development 6000

Offline 120.82.32.67:28025 checked 20d ago

moddedoxide
This week
13,645down 6.6k
Last week
No. 7,052
Peak
No. 6,906
Days on chart
11
1/ 1
players now
100% full
0
7-day average
peak –
#13,645
rank
top 62%
23d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 8 Oct7,052
  2. now13,645
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct11 Oct13 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 40/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average 31/ 700
  5. 5 RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 6/ 200
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 4/ 1000
The request line

Quick answers

from the figures on this page

Wipe times

When does FWQ2 Development 6000 wipe?

The record of wipes on FWQ2 Development 6000 is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been on this world for 23 days 10 hours.

Tags

Where does FWQ2 Development 6000 appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature FWQ2 Development 6000: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do FWQ2 Development 6000's tags tell you?

These are the tags FWQ2 Development 6000 puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs166586 (Build): Build number: 166586; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.

Rules, map and settings

On what map does FWQ2 Development 6000 play?

A procedural map is what FWQ2 Development 6000 runs, generated by the game.

What settings and rules does FWQ2 Development 6000 have in place?

The name of FWQ2 Development 6000 does not state a gather rate. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.

About the server

What Rust version is FWQ2 Development 6000 on?

The setup is Rust network protocol 2634 and build 166586 on Windows, and that is FWQ2 Development 6000. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is FWQ2 Development 6000, and is it online now?

You will find FWQ2 Development 6000 offline right now, with its last sighting 20 days 8 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. On 5 October 2026 it first appeared on Rust Server Rank.

In which location is FWQ2 Development 6000 hosted?

No region comes from FWQ2 Development 6000. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 120.82.32.67:28025 is its address.

Player count

Is FWQ2 Development 6000 a busy server?

Right now FWQ2 Development 6000 is offline, last seen 20 days 8 hours ago.

Where does FWQ2 Development 6000 sit in the Rust server rankings?

Over the last seven days, FWQ2 Development 6000 has clocked the player hours that put it at #13,645, inside the top 62% of all ranked servers.

Connect

How do you get into FWQ2 Development 6000?

Press F1 in Rust to bring up the console, then enter client.connect 120.82.32.67:28025. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp1
Max players It holds 1 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs166586
Build Build number: 166586.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.