Rust Server RankThe weekly server chart
On air 11,904 servers on air 102,408 listening now 3,941 with a crowd 403 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

FWQ2 Development 6000

Offline 120.82.32.144:28025 checked 20d ago

moddedoxide
This week
13,606down 3.9k
Last week
No. 9,740
Peak
No. 9,594
Days on chart
8
1/ 1
players now
100% full
0
7-day average
peak –
#13,606
rank
top 61%
24d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 9 Oct9,740
  2. now13,606
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 194/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 97/ 700
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average 221/ 700
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The request line

Quick answers

from the figures on this page

Wipe days

On what schedule does FWQ2 Development 6000 wipe?

The record of wipes on FWQ2 Development 6000 is too thin to show a rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 24 days 2 hours is how long the current world has been up.

Tags

Where does FWQ2 Development 6000 appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include FWQ2 Development 6000: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do FWQ2 Development 6000's tags tell you?

The game's server browser picks up the tags FWQ2 Development 6000 publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs166586 (Build): Build number: 166586; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

Which map is in play on FWQ2 Development 6000?

The game generates the procedural map that FWQ2 Development 6000 runs.

What settings and rules does FWQ2 Development 6000 have in place?

The name of FWQ2 Development 6000 does not state a gather rate. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.

Server details

What Rust version is FWQ2 Development 6000 on?

Rust network protocol 2634 and build 166586 is the version, Windows the system, and FWQ2 Development 6000 the server. To join, your game must be on the same protocol; Steam handles that update.

How reliable is FWQ2 Development 6000, and is it online now?

Down at the moment: FWQ2 Development 6000 was last seen 20 days ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. The first sighting here was on 9 October 2026, logged by Rust Server Rank.

Where does FWQ2 Development 6000 sit?

There is no region published for FWQ2 Development 6000. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 120.82.32.144:28025.

Numbers

Is FWQ2 Development 6000 a busy server?

Right now FWQ2 Development 6000 is offline, last seen 20 days ago.

What position does FWQ2 Development 6000 hold among Rust servers?

The last seven days of player hours rank FWQ2 Development 6000 at #13,606, inside the top 61% of ranked servers.

Connect

What is the way to join FWQ2 Development 6000?

You can type client.connect 120.82.32.144:28025 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players It holds 1 players.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs166586
Build Build number: 166586.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.