Artist page · Modded · on air
in.high
Online 116.58.190.230:28015 checked 8m ago
- Last week
- No. 4,303
- Peak
- No. 4,230
- Days on chart
- 39
Rank
- 23 Sep5,996
- 30 Sep8,860
- 7 Oct5,898
- 14 Oct4,527
- 21 Oct4,303
- now4,585
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:50 UTC13d ago | 2 | – | running | 2 |
| Fri 2 Oct, 08:15 UTC25d ago | 1 | held half | 12.1 days | 0 |
| Wed 30 Sep, 13:42 UTC27d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 44/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 125/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 47/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 21/ 700
- 5 RustSpain.com | EU Main 6/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 7/ 1000
Quick answers
Wipe days
What happens on wipe day at in.high?
1 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.
On what schedule does in.high wipe?
There is no telling the next wipe on in.high: it wipes whenever it chooses, with no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 13 days 16 hours.
Tag guide
Where does in.high appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature in.high: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it shows up.
What is meant by the tags on in.high?
Here are the tags in.high publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
On what map does in.high play?
The map on in.high is procedural, size 4,000, seed 814592164, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on in.high, and what settings does it use?
The name of in.high does not state a gather rate. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Oxide. Valve's VAC anti-cheat is switched on.
Server info
What Rust version is in.high on?
Rust network protocol 2635 and build 168909 is the version, Windows the system, and in.high the server. To join, your game must be on the same protocol; Steam handles that update.
How dependable is in.high, and is it online?
You will find in.high online at this moment. About 5 days ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 168 of 168 hours, 100% of the time. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
Is in.high smooth to play on?
Never below 103, it averaged 133 server fps across the last 48 hours. Buildings, deployables and everything else added up to as many as 95,634 entities. It climbed to 3,385 MB of memory at most. Players call it lag: fps falling and entities piling up.
In which location is in.high hosted?
No region is published by in.high. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 116.58.190.230:28015.
Numbers
Is in.high a busy server?
Right now 1 players are on in.high, with 10 slots in total. Averaging 0 players over the last week, it hit a high of 2. Its busiest hour in the last 48 hours was 11:00 UTC, when it averaged 2 players.
Where does in.high sit in the Rust server rankings?
Over the last seven days, in.high has clocked the player hours that put it at #4,558, inside the top 20% of all ranked servers.
Connect
How do you get into in.high?
Press F1 in Rust to bring up the console, then enter client.connect 116.58.190.230:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.