Rust Server RankThe weekly server chart
On air 11,801 servers on air 78,222 listening now 3,772 with a crowd 109 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Island Chronicles: Devserver

Offline 116.202.235.53:50002 checked 21d ago

moddedoxide
This week
13,751down 3.7k
Last week
No. 10,087
Peak
No. 9,941
Days on chart
11
1/ 20
players now
5% full
0
7-day average
peak –
#13,751
rank
top 62%
24d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 7 Oct10,087
  2. now13,751
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

How often does Island Chronicles: Devserver wipe?

Too few wipes are logged for Island Chronicles: Devserver to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 24 days 10 hours.

Tag guide

Which Rust Server Rank filters and lists does Island Chronicles: Devserver turn up in?

These Rust Server Rank lists include Island Chronicles: Devserver: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it shows up.

What is meant by the tags on Island Chronicles: Devserver?

Here are the tags Island Chronicles: Devserver publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): It holds 20 players; ts10 (Group limit): Teams cap at 10; v2634 (Protocol): To join, run the same version: protocol 2634; cs166652 (Build): Running game build 166652; ptsw (Networking): 'sw' is the network layer here; $r? (Region code): Region code: none set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

Which map is in play on Island Chronicles: Devserver?

The map on Island Chronicles: Devserver is procedural, size 1,000, seed 1107645345, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.

What settings and rules does Island Chronicles: Devserver have in place?

You will not find a gather rate in Island Chronicles: Devserver's name. You can group up to 10 players. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Valve's VAC anti-cheat is switched off.

Server details

Which Rust build is Island Chronicles: Devserver running?

On Windows, Island Chronicles: Devserver runs Rust network protocol 2634 and build 166652. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is Island Chronicles: Devserver, and is it online?

Down at the moment: Island Chronicles: Devserver was last seen 21 days 12 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. It came to Rust Server Rank on 4 October 2026 for the first time.

In which location is Island Chronicles: Devserver hosted?

No region comes from Island Chronicles: Devserver. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 116.202.235.53:50002 is its address.

Player count

How many players does Island Chronicles: Devserver usually have?

Right now Island Chronicles: Devserver is offline, last seen 21 days 12 hours ago.

Where does Island Chronicles: Devserver place in the rankings?

A seven-day player-hours count places Island Chronicles: Devserver at #13,751 across every ranked server, within the top 62%.

How to join

How do you get into Island Chronicles: Devserver?

You can type client.connect 116.202.235.53:50002 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp20
Max players It holds 20 players.
ts10
Group limit Teams cap at 10.
v2634
Protocol To join, run the same version: protocol 2634.
cs166652
Build Running game build 166652.
ptsw
Networking 'sw' is the network layer here.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.