Artist page · Modded · on air
TruePvE Procedural
Online 109.195.19.208:29015 checked 10m ago
- Last week
- No. 15,125
- Peak
- No. 15,125
- Days on chart
- 40
Rank
- 24 Sep15,837
- 1 Oct16,111
- 8 Oct15,970
- 15 Oct15,854
- 22 Oct15,125
- now15,349
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 03:30 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 03:30 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 03:30 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 03:30 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 03:30 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 03:30 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 16:38 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 03:30 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 19:09 UTC7d ago | – | – | – | 0 |
| Thu 22 Oct, 03:30 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 03:30 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 03:30 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 03:30 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 03:30 UTC11d ago | – | – | – | 0 |
| Sat 17 Oct, 03:30 UTC12d ago | – | – | – | 0 |
| Fri 16 Oct, 03:26 UTC13d ago | – | – | – | 0 |
| Thu 15 Oct, 03:26 UTC14d ago | – | – | – | 0 |
| Wed 14 Oct, 03:26 UTC15d ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC16d ago | – | – | – | 0 |
| Tue 13 Oct, 03:26 UTC16d ago | – | – | – | 0 |
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Quick answers
Wipe days
When does TruePvE Procedural wipe?
TruePvE Procedural keeps no wipe schedule: it replaces the world every few hours instead. Those resets do not count as wipes.
Tags
Where does TruePvE Procedural appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include TruePvE Procedural: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on TruePvE Procedural?
These are the tags TruePvE Procedural puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
On what map does TruePvE Procedural play?
The map on TruePvE Procedural is procedural, size 1,024, seed 1, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. The map goes by the name CraggyIsland.
What settings and rules does TruePvE Procedural have in place?
You will not find a gather rate in TruePvE Procedural's name. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Valve's VAC anti-cheat is switched on.
About the server
What Rust version is TruePvE Procedural on?
Rust network protocol 2635 and build 168909 is the version, Linux the system, and TruePvE Procedural the server. The same protocol is required to join, and Steam takes care of the update.
How reliable is TruePvE Procedural, and is it online now?
You will find TruePvE Procedural online at this moment. Its own uptime figure puts the last restart at roughly 16 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. On 13 September 2026 it first appeared on Rust Server Rank.
What is performance like on TruePvE Procedural?
Its average over the last 48 hours was 10 server fps; 10 was the lowest it went. Buildings, deployables and everything else added up to as many as 3,198 entities. Memory use reached 630 MB at its peak. Players call it lag: fps falling and entities piling up.
In which location is TruePvE Procedural hosted?
No region comes from TruePvE Procedural. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 109.195.19.208:29015 is its address.
Population
How many players does TruePvE Procedural usually have?
Right now 0 players are on TruePvE Procedural, with 100 slots in total. The seven-day average for players is 0.
What position does TruePvE Procedural hold among Rust servers?
A seven-day player-hours count places TruePvE Procedural at #15,268 across every ranked server, within the top 68%.
Join details
How do you get into TruePvE Procedural?
In Rust, press F1 and enter client.connect 109.195.19.208:29015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. Head to https://www.truepve.ru/ for its website.
