Rust Server RankThe weekly server chart
On air 11,865 servers on air 95,534 listening now 3,881 with a crowd 381 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

142# NEEDFORCRAFT Classic 16.10

Online 109.111.170.145:28016 checked 12m ago

biweekly wipes vanillamoddedoxide
This week
5,340down 1.8k
Last week
No. 3,562
Peak
No. 2,822
Days on chart
40
1/ 99
players now
1% full
0
7-day average
peak 2
#5,340
rank
top 24%
13d ago
last wipe
biweekly schedule
7d 2h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 24 Sep2,860
  2. 1 Oct8,908
  3. 8 Oct5,870
  4. 15 Oct3,741
  5. 22 Oct3,562
  6. now5,876
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.511.5217:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Sound check

Server performance

025507510017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

8.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2.5

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 20d 19hThu 19 Nov, 11:16 UTC
  3. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:16 UTC7d ago 2 – running 0
Thu 15 Oct, 17:35 UTC13d ago 3 held half 6.7 days 0
Mon 5 Oct, 12:33 UTC24d ago 2 held half 10.2 days 0
Fri 2 Oct, 15:21 UTC27d ago 2 halved by day 1 2.9 days 0
Fri 18 Sep, 11:48 UTC41d ago 7 halved by day 4 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at 142# NEEDFORCRAFT Classic 16.10?

2 players is the average busiest figure across its recent wipes. 30 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that is what happened in 50% of its recent wipes. On the wipes that did not hold, the fall below half came by day 2.5.

On what schedule does 142# NEEDFORCRAFT Classic 16.10 wipe?

Because too few wipes on 142# NEEDFORCRAFT Classic 16.10 are logged to confirm the schedule, the tag sets the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. It has been on this world for 13 days 22 hours. The tags say wipes come round every two weeks.

Lists and filters

Which Rust Server Rank filters and lists does 142# NEEDFORCRAFT Classic 16.10 turn up in?

These Rust Server Rank lists feature 142# NEEDFORCRAFT Classic 16.10: Modded Rust server rankings. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on 142# NEEDFORCRAFT Classic 16.10?

Here are the tags 142# NEEDFORCRAFT Classic 16.10 publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp99 (Max players): The slot count is 99; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

Which map is in play on 142# NEEDFORCRAFT Classic 16.10?

The map on 142# NEEDFORCRAFT Classic 16.10 is procedural, size 4,250, seed 228074660, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What rules apply on 142# NEEDFORCRAFT Classic 16.10, and what settings does it use?

No gather rate appears in 142# NEEDFORCRAFT Classic 16.10's name. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Its own description is vanilla: as Facepunch ships it: rates, kits and rules all unchanged. The VAC anti-cheat from Valve is on.

Server details

Which Rust build is 142# NEEDFORCRAFT Classic 16.10 running?

Rust network protocol 2635 and build 168909 is the version, Windows the system, and 142# NEEDFORCRAFT Classic 16.10 the server. Steam keeps it updated, but your game has to be on the same protocol to join.

Is 142# NEEDFORCRAFT Classic 16.10 online, and how often does it stay up?

142# NEEDFORCRAFT Classic 16.10 is live as you read this. Going by the uptime it reports, the last restart was about 13 hours ago. Across the last 7 full days it stayed up for 157 of 168 hours, 93% of the time. It came to Rust Server Rank on 13 September 2026 for the first time.

How smoothly does 142# NEEDFORCRAFT Classic 16.10 run?

Its average over the last 48 hours was 89 server fps; 50 was the lowest it went. The world carried as many as 105,630 entities, buildings and deployables among them. At its highest, memory use hit 3,652 MB. What you feel as lag is low fps and an entity count on the way up.

Where in the world is 142# NEEDFORCRAFT Classic 16.10 based?

No region is published by 142# NEEDFORCRAFT Classic 16.10. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 109.111.170.145:28016.

Population

How many players does 142# NEEDFORCRAFT Classic 16.10 usually have?

Of 99 slots on 142# NEEDFORCRAFT Classic 16.10, 1 are taken at the moment. It peaked at 2 players in the last seven days, averaging 0. Its busiest hour in the last 48 hours was 10:00 UTC, when it averaged 2 players.

Where does 142# NEEDFORCRAFT Classic 16.10 sit in the Rust server rankings?

Over the last seven days, 142# NEEDFORCRAFT Classic 16.10 has clocked the player hours that put it at #5,340, inside the top 24% of all ranked servers.

Connect

How do you get into 142# NEEDFORCRAFT Classic 16.10?

You can type client.connect 109.111.170.145:28016 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. Head to http://needforcraft.ru/ for its website.

Genre tags

Server tags

what each one means

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp99
Max players The slot count is 99.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules all unchanged.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.