Artist page · Modded · on air
PotatoLand
Online 108.61.121.28:28016 checked 10m ago
- Last week
- No. 15,125
- Peak
- No. 15,125
- Days on chart
- 40
Rank
- 24 Sep15,837
- 1 Oct16,111
- 8 Oct15,970
- 15 Oct15,854
- 22 Oct15,125
- now15,349
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 99/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 118/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 44/ 700
- 5 RustSpain.com | EU Main 4/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 20/ 1000
Quick answers
Wipe days
How often does PotatoLand wipe?
No rhythm can be read yet from the wipes on record for PotatoLand. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 51 days 14 hours is how long the current world has been up.
Tags
Where does PotatoLand appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include PotatoLand: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do PotatoLand's tags tell you?
These are the tags PotatoLand puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, run the same version: protocol 2633; cs163207 (Build): Running game build 163207; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
On what map does PotatoLand play?
A procedural map of size 2,000 with seed 270826028 is what PotatoLand runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What rules apply on PotatoLand, and what settings does it use?
No gather rate appears in PotatoLand's name. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Server details
Which Rust build is PotatoLand running?
Rust network protocol 2633 and build 163207 is the version, Windows the system, and PotatoLand the server. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is PotatoLand, and is it online?
PotatoLand is live as you read this. About 16 hours ago it restarted last, judged by its reported uptime. It was up 99% of the time across the last 7 full days, 167 of 168 hours. On 13 September 2026 it first appeared on Rust Server Rank.
What is performance like on PotatoLand?
Its average over the last 48 hours was 100 server fps; 100 was the lowest it went. Up to 19,237 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 1,800 MB. What you feel as lag is low fps and an entity count on the way up.
Where in the world is PotatoLand based?
There is no region published for PotatoLand. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 108.61.121.28:28016.
Numbers
How many players does PotatoLand usually have?
Right now 0 players are on PotatoLand, with 50 slots in total. The seven-day average for players is 0.
Where does PotatoLand place in the rankings?
A seven-day player-hours count places PotatoLand at #15,338 across every ranked server, within the top 69%.
Connect
How do you get into PotatoLand?
In Rust, press F1 and enter client.connect 108.61.121.28:28016 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.