Rust Server RankThe weekly server chart
On air 11,625 servers on air 41,682 listening now 3,017 with a crowd 86 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

PotatoLand

Online 108.61.121.28:28016 checked 10m ago

moddedoxide
This week
15,338down 213
Last week
No. 15,125
Peak
No. 15,125
Days on chart
40
0/ 50
players now
0% full
0
7-day average
peak –
#15,338
rank
top 69%
51d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 24 Sep15,837
  2. 1 Oct16,111
  3. 8 Oct15,970
  4. 15 Oct15,854
  5. 22 Oct15,125
  6. now15,349
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123409:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Sound check

Server performance

025507510009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

How often does PotatoLand wipe?

No rhythm can be read yet from the wipes on record for PotatoLand. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 51 days 14 hours is how long the current world has been up.

Tags

Where does PotatoLand appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include PotatoLand: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do PotatoLand's tags tell you?

These are the tags PotatoLand puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, run the same version: protocol 2633; cs163207 (Build): Running game build 163207; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

On what map does PotatoLand play?

A procedural map of size 2,000 with seed 270826028 is what PotatoLand runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What rules apply on PotatoLand, and what settings does it use?

No gather rate appears in PotatoLand's name. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.

Server details

Which Rust build is PotatoLand running?

Rust network protocol 2633 and build 163207 is the version, Windows the system, and PotatoLand the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is PotatoLand, and is it online?

PotatoLand is live as you read this. About 16 hours ago it restarted last, judged by its reported uptime. It was up 99% of the time across the last 7 full days, 167 of 168 hours. On 13 September 2026 it first appeared on Rust Server Rank.

What is performance like on PotatoLand?

Its average over the last 48 hours was 100 server fps; 100 was the lowest it went. Up to 19,237 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 1,800 MB. What you feel as lag is low fps and an entity count on the way up.

Where in the world is PotatoLand based?

There is no region published for PotatoLand. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 108.61.121.28:28016.

Numbers

How many players does PotatoLand usually have?

Right now 0 players are on PotatoLand, with 50 slots in total. The seven-day average for players is 0.

Where does PotatoLand place in the rankings?

A seven-day player-hours count places PotatoLand at #15,338 across every ranked server, within the top 69%.

Connect

How do you get into PotatoLand?

In Rust, press F1 and enter client.connect 108.61.121.28:28016 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 players.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, run the same version: protocol 2633.
cs163207
Build Running game build 163207.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.