Artist page · Modded · on air
Hyperlkl
Online 104.254.131.178:50002 checked 9m ago
- Last week
- No. 15,173
- Peak
- No. 15,125
- Days on chart
- 17
Rank
- 14 Oct15,713
- 21 Oct15,173
- now15,414
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 33/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 129/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 39/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 17/ 700
- 5 RustSpain.com | EU Main 7/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 5/ 1000
Quick answers
Wipe times
On what schedule does Hyperlkl wipe?
The record of wipes on Hyperlkl is too thin to show a rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 15 days 5 hours is how long the current world has been up.
Tag guide
Where does Hyperlkl appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include Hyperlkl: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do Hyperlkl's tags tell you?
The game's server browser picks up the tags Hyperlkl publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167584 (Build): The build is 167584; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
On what map does Hyperlkl play?
Hyperlkl runs a procedural map of size 4,000 with seed 65188, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What rules apply on Hyperlkl, and what settings does it use?
The name of Hyperlkl does not state a gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Anti-cheat: Valve's VAC is on.
About the server
What Rust version is Hyperlkl on?
Rust network protocol 2634 and build 167584 is the version, Linux the system, and Hyperlkl the server. The same protocol is required to join, and Steam takes care of the update.
Is Hyperlkl online, and how often does it stay up?
Right now Hyperlkl is up and taking players. Going by the uptime it reports, the last restart was about 15 days 2 hours ago. It was up 100% of the time across the last 7 full days, 168 of 168 hours. On 12 October 2026 it first appeared on Rust Server Rank.
How smoothly does Hyperlkl run?
Never below 74, it averaged 91 server fps across the last 48 hours. Buildings, deployables and everything else added up to as many as 93,247 entities. Memory use reached 5,087 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.
Where in the world is Hyperlkl based?
There is no region published for Hyperlkl. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 104.254.131.178:50002 is its address.
Player count
How many players does Hyperlkl usually have?
Of 40 slots on Hyperlkl, 0 are taken at the moment. The seven-day average for players is 0.
Where does Hyperlkl place in the rankings?
A seven-day player-hours count places Hyperlkl at #15,411 across every ranked server, within the top 69%.
How to join
How do you get into Hyperlkl?
You can type client.connect 104.254.131.178:50002 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.