Artist page · Modded · on air
GSH - Plugin Development
Online 104.243.44.106:25040 checked 10m ago
- Last week
- No. 15,125
- Peak
- No. 15,125
- Days on chart
- 40
Rank
- 24 Sep15,837
- 1 Oct16,111
- 8 Oct15,970
- 15 Oct15,854
- 22 Oct15,125
- now15,349
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 05:10 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 120/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 120/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 197/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 75/ 700
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 228/ 700
- 6 RustSpain.com | EU Main 348/ 350
Quick answers
Wipe days
What should you expect on GSH - Plugin Development when wipe day comes?
0 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 0 hours in.
On what schedule does GSH - Plugin Development wipe?
Too few wipes are logged for GSH - Plugin Development to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 12 days 13 hours is how long the current world has been up.
Lists and filters
Which Rust Server Rank filters and lists does GSH - Plugin Development turn up in?
These Rust Server Rank lists include GSH - Plugin Development: Modded Rust server rankings. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on GSH - Plugin Development?
The game's server browser picks up the tags GSH - Plugin Development publishes, which are: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
Which map is in play on GSH - Plugin Development?
A procedural map of size 1,000 with seed 1 is what GSH - Plugin Development runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What settings and rules does GSH - Plugin Development have in place?
You will not find a gather rate in GSH - Plugin Development's name. The game's default applies: groups of up to 8 players. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Carbon. Vanilla is its own label: no changed rates, kits or rules: this is the game Facepunch ships. The VAC anti-cheat from Valve is on.
Server info
Which Rust build is GSH - Plugin Development running?
On Linux, GSH - Plugin Development runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of the update.
How dependable is GSH - Plugin Development, and is it online?
You will find GSH - Plugin Development online at this moment. About 6 days 17 hours ago it restarted last, judged by its reported uptime. 144 of 168 hours is 86% of the time over the last 7 full days. It came to Rust Server Rank on 13 September 2026 for the first time.
What is performance like on GSH - Plugin Development?
The last 48 hours gave an average of 239 server fps, with a floor of 229. Buildings, deployables and everything else added up to as many as 4,413 entities. It climbed to 1,591 MB of memory at most. Players call it lag: fps falling and entities piling up.
Where in the world is GSH - Plugin Development based?
There is no region published for GSH - Plugin Development. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 104.243.44.106:25040.
Player count
What kind of population does GSH - Plugin Development carry?
Of 40 slots on GSH - Plugin Development, 0 are taken at the moment. It averaged 0 players over the past seven days.
What position does GSH - Plugin Development hold among Rust servers?
Over the last seven days, GSH - Plugin Development has clocked the player hours that put it at #15,310, inside the top 69% of all ranked servers.
Connect
What is the way to join GSH - Plugin Development?
In Rust, press F1 and enter client.connect 104.243.44.106:25040 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. Head to https://discord.com/invite/gsh for its website.