Rust Server RankThe weekly server chart
On air 11,890 servers on air 103,852 listening now 4,020 with a crowd 420 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Naval Deep Sea / Power Trip

Online NA 104.238.229.68:29015 checked 11m ago

quad monthly wipes vanillamoddedoxide
This week
10,480down 1.5k
Last week
No. 9,021
Peak
No. 7,819
Days on chart
40
0/ 100
players now
0% full
0
7-day average
peak 1
#10,480
rank
top 47% · #1298 in NA
24d ago
last wipe
monthly schedule
7d 0h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 24 Sep15,837
  2. 1 Oct16,111
  3. 8 Oct9,818
  4. 15 Oct9,675
  5. 22 Oct9,021
  6. now9,523
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers, top 70% in NA, and #518 of the quad servers (top 62%). Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

0.8 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:49 UTC24d ago 0 – running 0
Sun 4 Oct, 04:57 UTC25d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Reddit.com/r/PlayRust - US Monthly QuadNA · quad · monthly · 12 on average 11/ 200
  2. 2 RustForNoobs.com | Solo Duo Trio Quad | Monthly | USNA · quad · monthly · 3 on average 2/ 150
  3. 3 Rusty Pirates | No Decay | Monthly | No BP WipesNA · quad · monthly · 1 on average 0/ 50
  4. 4 Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 258 on average 171/ 200
  5. 5 US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 158 on average 102/ 200
  6. 6 [US] Facepunch Softcore 2NA · quad · monthly · 59 on average 34/ 300
The request line

Quick answers

from the figures on this page

Reset schedule

What should you expect on Naval Deep Sea / Power Trip when wipe day comes?

The busiest moments of its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.

On what schedule does Naval Deep Sea / Power Trip wipe?

The only wipe on Naval Deep Sea / Power Trip is the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. It has been on this world for 24 days 17 hours. Its tags list wipes once a month.

Lists and filters

Where does Naval Deep Sea / Power Trip appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Naval Deep Sea / Power Trip: Modded Rust server rankings and Best US Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

What is meant by the tags on Naval Deep Sea / Power Trip?

These are the tags Naval Deep Sea / Power Trip puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 players; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^m (Monthly): Expect a wipe each month, and Facepunch's force wipe with it; ^v (Vanilla): Facepunch's game as shipped: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; NA (North America): The server browser files this one under North America. At the top of this page, the tags show the players now, the queue and the time the world was made.

Settings

On what map does Naval Deep Sea / Power Trip play?

Naval Deep Sea / Power Trip runs a procedural map of size 4,800 with seed 1425121626, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. The map goes by the name Procedural.

What settings and rules does Naval Deep Sea / Power Trip have in place?

No gather rate appears in Naval Deep Sea / Power Trip's name. quad groups can hold no more than 4 players. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Its own description is vanilla: facepunch's game as shipped: no altered rates, kits or rules. The VAC anti-cheat from Valve is on.

About the server

Which Rust build is Naval Deep Sea / Power Trip running?

The setup is Rust network protocol 2635 and build 168909 on Linux, and that is Naval Deep Sea / Power Trip. The same protocol is required to join, and Steam takes care of the update.

How reliable is Naval Deep Sea / Power Trip, and is it online now?

You will find Naval Deep Sea / Power Trip online at this moment. About 3 days 18 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. On 13 September 2026 it first appeared on Rust Server Rank.

How smoothly does Naval Deep Sea / Power Trip run?

Never below 5, it averaged 6 server fps across the last 48 hours. Buildings, deployables and everything else added up to as many as 136,274 entities. It climbed to 4,398 MB of memory at most. What you feel as lag is low fps and an entity count on the way up.

Where does Naval Deep Sea / Power Trip sit?

In North America, Naval Deep Sea / Power Trip lists itself with its NA tag. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 104.238.229.68:29015.

Population

What kind of population does Naval Deep Sea / Power Trip carry?

The live picture at Naval Deep Sea / Power Trip: 0 players, 100 slots. It peaked at 1 players in the last seven days, averaging 0. The busiest point in the last 48 hours came at 15:00 UTC, averaging 1 players.

Where does Naval Deep Sea / Power Trip place in the rankings?

Seven days of player hours give Naval Deep Sea / Power Trip #10,480 overall, the top 47% of ranked servers, and #1,298 in North America. The quad rankings place it at #518.

Join details

What is the way to join Naval Deep Sea / Power Trip?

You can type client.connect 104.238.229.68:29015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players It holds 100 players.
ts4
Group limit Teams cap at 4.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Running game build 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Wipe schedule

^m
Monthly Expect a wipe each month, and Facepunch's force wipe with it.

Difficulty

^v
Vanilla Facepunch's game as shipped: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Region

NA
North America The server browser files this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.