Artist page · Modded · on air
typical test
Online 104.153.151.75:28015 checked 8m ago
- Last week
- –
- Peak
- No. 14,978
- Days on chart
- 3
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 153/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 122/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 189/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 121/ 700
- 5 RustSpain.com | EU Main 11/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 49/ 1000
Quick answers
Wipe times
How often does typical test wipe?
Too few wipes are logged for typical test to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it is running now dates from 2 days 9 hours.
Lists and filters
Where does typical test appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include typical test: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by the tags on typical test?
The game's server browser picks up the tags typical test publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Map and rules
Which map is in play on typical test?
A procedural map of size 1,000 with seed 6738 is what typical test runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What rules apply on typical test, and what settings does it use?
No gather rate appears in typical test's name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Oxide. Valve's VAC anti-cheat is switched on.
About the server
Which Rust build is typical test running?
Rust network protocol 2635 and build 168909 is the version, Linux the system, and typical test the server. Steam keeps it updated, but your game has to be on the same protocol to join.
How reliable is typical test, and is it online now?
Right now typical test is up and taking players. Its own uptime figure puts the last restart at roughly 36 hours ago. Across the last 1 full day, 24 of 24 hours were live: 100% uptime. On 26 October 2026 it first appeared on Rust Server Rank.
How smoothly does typical test run?
The last 48 hours gave an average of 240 server fps, with a floor of 239. Up to 3,864 entities sat in the world: buildings, deployables and the rest. Memory use reached 1,586 MB at its peak. Players call it lag: fps falling and entities piling up.
Where does typical test sit?
No region comes from typical test. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 104.153.151.75:28015 is its address.
Numbers
Is typical test a busy server?
Of 100 slots on typical test, 0 are taken at the moment. Averaging 0 players over the last week, it hit a high of 1.
Where does typical test sit in the Rust server rankings?
A seven-day player-hours count places typical test at #15,064 across every ranked server, within the top 68%.
How to join
What is the way to join typical test?
You can type client.connect 104.153.151.75:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.