Artist page · Modded · on air
US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 11m ago
- Last week
- No. 15,125
- Peak
- No. 8,277
- Days on chart
- 30
Rank
- 28 Sep8,368
- 5 Oct16,921
- 15 Oct15,854
- 22 Oct15,125
- now9,658
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC16d ago | 0 | – | running | 0 |
| Sun 27 Sep, 06:17 UTC31d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Atlas - US 2X Monthly | Vanilla+ | No BP Wipes 130/ 200
- 2 US Limitless 2x Monthly Main | No BP Wipes | x2 166/ 200
- 3 [US] Stevious 2x Mondays | Vanilla | 10/26 106/ 200
- 4 [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 3/ 150
- 5 [US] Stevious 2x Main | Vanilla | 10/22 3/ 200
- 6 [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | 355/ 400
Quick answers
Wipe times
What should you expect on US | 2x |DEVELOPEMENT| when wipe day comes?
2 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 0 hours in. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. If the crowd did not hold, it was under half by day 2.
On what schedule does US | 2x |DEVELOPEMENT| wipe?
The record of wipes on US | 2x |DEVELOPEMENT| is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 16 days 6 hours is how long the current world has been up.
Tag guide
Which Rust Server Rank filters and lists does US | 2x |DEVELOPEMENT| turn up in?
These Rust Server Rank lists feature US | 2x |DEVELOPEMENT|: Best 2x Rust servers, Modded Rust server rankings and Best US Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x and it shows up.
What do US | 2x |DEVELOPEMENT|'s tags tell you?
These are the tags US | 2x |DEVELOPEMENT| puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
Which map is in play on US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| runs a procedural map of size 3,750 with seed 33333, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. It runs a map called SCRAPLAND.GG.
What settings and rules does US | 2x |DEVELOPEMENT| have in place?
Gather rate on US | 2x |DEVELOPEMENT| is 2x, according to its name. The game's default applies: groups of up to 8 players. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.
About the server
What Rust version is US | 2x |DEVELOPEMENT| on?
The setup is Rust network protocol 2635 and build 168909 on Windows, and that is US | 2x |DEVELOPEMENT|. The same protocol is required to join, and Steam takes care of the update.
Is US | 2x |DEVELOPEMENT| online, and how often does it stay up?
US | 2x |DEVELOPEMENT| is live as you read this. Going by the uptime it reports, the last restart was about 13 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. It came to Rust Server Rank on 27 September 2026 for the first time.
What is performance like on US | 2x |DEVELOPEMENT|?
Never below 25, it averaged 25 server fps across the last 48 hours. Up to 74,234 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 2,014 MB. Players call it lag: fps falling and entities piling up.
Where in the world is US | 2x |DEVELOPEMENT| based?
Its name points to North America, though US | 2x |DEVELOPEMENT| publishes no region tag. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 104.143.2.118:29015.
Numbers
What kind of population does US | 2x |DEVELOPEMENT| carry?
Of 100 slots on US | 2x |DEVELOPEMENT|, 0 are taken at the moment. It peaked at 2 players in the last seven days, averaging 0.
Where does US | 2x |DEVELOPEMENT| sit in the Rust server rankings?
A seven-day player-hours count places US | 2x |DEVELOPEMENT| at #9,653 across every ranked server, within the top 43%.
How to join
What is the way to join US | 2x |DEVELOPEMENT|?
In Rust, press F1 and enter client.connect 104.143.2.118:29015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.