Rust Server RankThe weekly server chart
On air 11,663 servers on air 33,677 listening now 2,838 with a crowd 84 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

US | 2x |DEVELOPEMENT|

Online 104.143.2.118:29015 checked 11m ago

2x moddedoxide
This week
9,653up 5.5k
Last week
No. 15,125
Peak
No. 8,277
Days on chart
30
0/ 100
players now
0% full
0
7-day average
peak 2
#9,653
rank
top 43%
16d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 28 Sep8,368
  2. 5 Oct16,921
  3. 15 Oct15,854
  4. 22 Oct15,125
  5. now9,658
RankRank in region
15k10k15k20k27 Sep3 Oct12 Oct17 Oct23 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15.6 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:32 UTC16d ago 0 – running 0
Sun 27 Sep, 06:17 UTC31d ago 4 halved by day 2 15.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 370 on average 130/ 200
  2. 2 US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 150 on average 166/ 200
  3. 3 [US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 98 on average 106/ 200
  4. 4 [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average 3/ 150
  5. 5 [US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average 3/ 200
  6. 6 [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 46 on average 355/ 400
The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on US | 2x |DEVELOPEMENT| when wipe day comes?

2 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 0 hours in. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. If the crowd did not hold, it was under half by day 2.

On what schedule does US | 2x |DEVELOPEMENT| wipe?

The record of wipes on US | 2x |DEVELOPEMENT| is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 16 days 6 hours is how long the current world has been up.

Tag guide

Which Rust Server Rank filters and lists does US | 2x |DEVELOPEMENT| turn up in?

These Rust Server Rank lists feature US | 2x |DEVELOPEMENT|: Best 2x Rust servers, Modded Rust server rankings and Best US Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x and it shows up.

What do US | 2x |DEVELOPEMENT|'s tags tell you?

These are the tags US | 2x |DEVELOPEMENT| puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

Which map is in play on US | 2x |DEVELOPEMENT|?

US | 2x |DEVELOPEMENT| runs a procedural map of size 3,750 with seed 33333, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. It runs a map called SCRAPLAND.GG.

What settings and rules does US | 2x |DEVELOPEMENT| have in place?

Gather rate on US | 2x |DEVELOPEMENT| is 2x, according to its name. The game's default applies: groups of up to 8 players. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.

About the server

What Rust version is US | 2x |DEVELOPEMENT| on?

The setup is Rust network protocol 2635 and build 168909 on Windows, and that is US | 2x |DEVELOPEMENT|. The same protocol is required to join, and Steam takes care of the update.

Is US | 2x |DEVELOPEMENT| online, and how often does it stay up?

US | 2x |DEVELOPEMENT| is live as you read this. Going by the uptime it reports, the last restart was about 13 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. It came to Rust Server Rank on 27 September 2026 for the first time.

What is performance like on US | 2x |DEVELOPEMENT|?

Never below 25, it averaged 25 server fps across the last 48 hours. Up to 74,234 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 2,014 MB. Players call it lag: fps falling and entities piling up.

Where in the world is US | 2x |DEVELOPEMENT| based?

Its name points to North America, though US | 2x |DEVELOPEMENT| publishes no region tag. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 104.143.2.118:29015.

Numbers

What kind of population does US | 2x |DEVELOPEMENT| carry?

Of 100 slots on US | 2x |DEVELOPEMENT|, 0 are taken at the moment. It peaked at 2 players in the last seven days, averaging 0.

Where does US | 2x |DEVELOPEMENT| sit in the Rust server rankings?

A seven-day player-hours count places US | 2x |DEVELOPEMENT| at #9,653 across every ranked server, within the top 43%.

How to join

What is the way to join US | 2x |DEVELOPEMENT|?

In Rust, press F1 and enter client.connect 104.143.2.118:29015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players Capacity: 100 slots.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build The build is 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.