Artist page · Modded · on air
Jitters Test Server
Online NA 104.129.132.227:30015 checked 10m ago
- Last week
- No. 7,422
- Peak
- No. 4,372
- Days on chart
- 40
Rank
- 24 Sep4,928
- 1 Oct4,506
- 8 Oct5,249
- 15 Oct7,062
- 22 Oct7,422
- now8,195
Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Wednesday 4 November, 10:20 UTC, in 5d 11h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 11hWed 4 Nov, 10:20 UTC
- 6d 19hThu 5 Nov, 19:00 UTCFW
- 12d 11hWed 11 Nov, 10:20 UTC
- 19d 11hWed 18 Nov, 10:20 UTC
- 26d 11hWed 25 Nov, 10:20 UTC
- 33d 11hWed 2 Dec, 10:20 UTC
- 34d 19hThu 3 Dec, 19:00 UTCFW
- 40d 11hWed 9 Dec, 10:20 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:20 UTC15d ago | 1 | – | running | 0 |
| Thu 8 Oct, 10:56 UTC21d ago | 1 | halved by day 2 | 6 days | 0 |
| Wed 30 Sep, 22:46 UTC29d ago | 3 | halved by day 3 | 7.5 days | 0 |
| Sun 27 Sep, 23:42 UTC31d ago | 2 | held half | 3 days | 1 |
| Sun 27 Sep, 17:39 UTC32d ago | 2 | – | 0.3 days | 1 |
| Sat 26 Sep, 20:43 UTC33d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 12:51 UTC34d ago | 4 | – | 1.3 days | 0 |
| Thu 24 Sep, 16:28 UTC35d ago | 4 | – | 0.8 days | 0 |
| Thu 24 Sep, 09:50 UTC35d ago | 4 | – | 0.3 days | 1 |
| Thu 24 Sep, 00:14 UTC35d ago | 4 | – | 0.4 days | 2 |
| Tue 22 Sep, 21:05 UTC37d ago | 3 | – | 1.1 days | 0 |
| Tue 22 Sep, 11:26 UTC37d ago | 3 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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- 4 Chrayntopia ♡ ︎PvE | RP | PvP 84/ 200
- 5 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing 48/ 200
- 6 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing 40/ 200
Quick answers
Wipe days
What happens on wipe day at Jitters Test Server?
2 players is the average busiest figure across its recent wipes. It took 23 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 33% of its recent wipes. If the crowd did not hold, it was under half by day 2.5.
How often does Jitters Test Server wipe?
Jitters Test Server's schedule cannot be confirmed from the wipes on record, which are too few; its tag guides the prediction. Wednesday 4 November at 10:20 UTC is when the next wipe is due. It has been on this world for 15 days 12 hours. Look in its tags and you will find a weekly wipe schedule.
Tag guide
Which Rust Server Rank filters and lists does Jitters Test Server turn up in?
These Rust Server Rank lists include Jitters Test Server: Modded Rust server rankings, Rust PvE servers, ranked and Best US Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly and it shows up.
What is meant by the tags on Jitters Test Server?
These are the tags Jitters Test Server puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs169621 (Build): The build is 169621; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^w (Weekly): A wipe every week; ^p (PvE): The world is the danger here: players do not fight each other; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): In the server browser it sits under North America. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Map and rules
On what map does Jitters Test Server play?
The map on Jitters Test Server is procedural, size 3,500, seed 2244, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What settings and rules does Jitters Test Server have in place?
No gather rate appears in Jitters Test Server's name. The game's default applies: groups of up to 8 players. It runs pve, no player-versus-player fighting. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
About the server
Which Rust build is Jitters Test Server running?
Rust network protocol 2635 and build 169621 is the version, Linux the system, and Jitters Test Server the server. The same protocol is required to join, and Steam takes care of the update.
Is Jitters Test Server online, and how often does it stay up?
Right now Jitters Test Server is up and taking players. About 15 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
What is performance like on Jitters Test Server?
The last 48 hours gave an average of 60 server fps, with a floor of 59. Buildings, deployables and everything else added up to as many as 93,000 entities. At its highest, memory use hit 2,624 MB. Players call it lag: fps falling and entities piling up.
In which location is Jitters Test Server hosted?
The NA tag is what Jitters Test Server uses to list itself in North America. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 104.129.132.227:30015 is its address.
Player count
What kind of population does Jitters Test Server carry?
Right now 0 players are on Jitters Test Server, with 10 slots in total. Averaging 0 players over the last week, it hit a high of 2.
Where does Jitters Test Server place in the rankings?
The last seven days of player hours put Jitters Test Server at #8,174, within the top 37% of ranked servers and at #1,171 in North America.
Connect
What is the way to join Jitters Test Server?
In Rust, press F1 and enter client.connect 104.129.132.227:30015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.