Rust Server RankThe weekly server chart
On air 11,795 servers on air 71,386 listening now 3,684 with a crowd 118 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

kxmc-test

Online 103.91.210.26:20039 checked 7m ago

monthly wipes moddedcarbonsoftcore
This week
5,884up 1.7k
Last week
No. 7,575
Peak
No. 5,615
Days on chart
39
0/ 150
players now
0% full
0
7-day average
peak 1
#5,884
rank
top 26%
6d ago
last wipe
monthly schedule
7d 21h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 23 Sep10,034
  2. 30 Sep15,586
  3. 7 Oct6,063
  4. 14 Oct9,020
  5. 21 Oct7,575
  6. now5,884
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

9.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 3.5

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:44 UTC6d ago 1 – running 0
Wed 21 Oct, 11:33 UTC7d ago 1 – 0.9 days 1
Mon 5 Oct, 12:10 UTC23d ago 2 halved by day 4 16 days 0
Thu 1 Oct, 21:15 UTC FW27d ago 2 held half 3.6 days 0
Tue 15 Sep, 13:00 UTC43d ago 2 halved by day 3 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at kxmc-test?

The busiest moments of its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 33% of recent wipes. On the wipes that did not hold, the fall below half came by day 3.5.

When does kxmc-test wipe?

The only wipe on kxmc-test is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it is running now dates from 6 days 8 hours. Its tags list wipes once a month.

Lists and filters

Which Rust Server Rank filters and lists does kxmc-test turn up in?

These Rust Server Rank lists feature kxmc-test: Modded Rust server rankings, Best Rust build servers and Rust creative servers, ranked. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What do kxmc-test's tags tell you?

These are the tags kxmc-test puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Capacity: 150 slots; ts20 (Group limit): You can have up to 20 in a team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^m (Monthly): Monthly wipes, plus Facepunch's force wipe; ^s (Softcore): Die and keep part of your inventory, in Facepunch's easier mode; ^c (Creative): No gathering here: it is sandbox building, so build what you like; ^k (Build server): A place to design and practise bases; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

Which map is in play on kxmc-test?

kxmc-test runs a procedural map of size 4,500 with seed 1274876, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What settings and rules does kxmc-test have in place?

No gather rate appears in kxmc-test's name. 20 players is the group cap. softcore is the game mode, Facepunch's gentler mode, where part of your loot stays with you. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Carbon. The VAC anti-cheat from Valve is on.

Server details

What Rust version is kxmc-test on?

On Windows, kxmc-test runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

How dependable is kxmc-test, and is it online?

You will find kxmc-test online at this moment. Its own uptime figure puts the last restart at roughly 17 hours ago. Across the last 7 full days it stayed up for 168 of 168 hours, 100% of the time. On 13 September 2026 it first appeared on Rust Server Rank.

What is performance like on kxmc-test?

The last 48 hours gave an average of 173 server fps, with a floor of 65. Up to 119,168 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 3,920 MB. Players call it lag: fps falling and entities piling up.

In which location is kxmc-test hosted?

No region comes from kxmc-test. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 103.91.210.26:20039.

Population

How many players does kxmc-test usually have?

Of 150 slots on kxmc-test, 0 are taken at the moment. It peaked at 1 players in the last seven days, averaging 0.

Where does kxmc-test place in the rankings?

Over the last seven days, kxmc-test has clocked the player hours that put it at #5,884, inside the top 26% of all ranked servers.

Connect

How do you get into kxmc-test?

You can type client.connect 103.91.210.26:20039 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^m,^s,^c,^k,gmrust,cs168909,ts20

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players Capacity: 150 slots.
ts20
Group limit You can have up to 20 in a team.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Monthly wipes, plus Facepunch's force wipe.

Difficulty

^s
Softcore Die and keep part of your inventory, in Facepunch's easier mode.

Gameplay

^c
Creative No gathering here: it is sandbox building, so build what you like.
^k
Build server A place to design and practise bases.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon Carbon, the plugin framework, is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.