Rust Server RankThe weekly server chart
On air 11,679 servers on air 49,738 listening now 3,164 with a crowd 118 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

chill-dev-test

Offline 103.62.155.217:28500 checked 22d ago

moddedoxide
This week
15,967up 872
Last week
No. 16,839
Peak
No. 10,995
Days on chart
24
0/ 1
players now
0% full
0
7-day average
peak –
#15,967
rank
top 71%
25d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 22 Sep10,995
  2. 29 Sep15,472
  3. 6 Oct16,839
  4. now15,967
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 5

The first 48 hours of its last wipes

Sat 3 OctTue 22 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:29 UTC25d ago 0 – running 0
Tue 22 Sep, 06:03 UTC37d ago 1 halved by day 5 11.3 days 0
Fri 18 Sep, 05:12 UTC41d ago 0 – 4 days 0
Thu 10 Sep, 09:22 UTC49d ago – – 7.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 184/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 57/ 700
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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at chill-dev-test?

0 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 10 hours in. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. On the wipes that did not hold, the fall below half came by day 5.

On what schedule does chill-dev-test wipe?

There is no telling the next wipe on chill-dev-test: it wipes whenever it chooses, with no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 25 days 20 hours.

Tags

Which Rust Server Rank filters and lists does chill-dev-test turn up in?

These Rust Server Rank lists include chill-dev-test: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on chill-dev-test?

Here are the tags chill-dev-test publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

Which map is in play on chill-dev-test?

The game generates the procedural map that chill-dev-test runs.

What rules apply on chill-dev-test, and what settings does it use?

You will not find a gather rate in chill-dev-test's name. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.

Server info

What Rust version is chill-dev-test on?

On Windows, chill-dev-test runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles that update.

How reliable is chill-dev-test, and is it online now?

Last seen 22 days 10 hours ago, chill-dev-test is offline as you read this. 0 of 168 hours is 0% of the time over the last 7 full days. It came to Rust Server Rank on 13 September 2026 for the first time.

In which location is chill-dev-test hosted?

No region is published by chill-dev-test. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 103.62.155.217:28500 is its address.

Player count

How many players does chill-dev-test usually have?

Offline at the moment, chill-dev-test was last seen 22 days 10 hours ago.

What position does chill-dev-test hold among Rust servers?

Over the last seven days, chill-dev-test has clocked the player hours that put it at #15,967, inside the top 71% of all ranked servers.

Join details

What is the way to join chill-dev-test?

You can type client.connect 103.62.155.217:28500 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp1
Max players The slot count is 1.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required, so your game must be on that version.
cs166652
Build Build number: 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.