Rust Server RankThe weekly server chart
On air 11,757 servers on air 71,129 listening now 3,435 with a crowd 212 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Vanilla · on air

[SEA] CHICKEN | END

Online 103.208.27.77:11112 checked 9m ago

weekly wipes vanilla
This week
3,806down 2.9k
Last week
No. 902
Peak
No. 560
Days on chart
27
0/ 300
players now
0% full
1
7-day average
peak 13
#3,806
rank
top 17%
1d ago
last wipe
weekly schedule
5d 7h
next wipe
Wed 4 Nov, 06:39 UTC
The chart run

Rank

daily · 1 is best
  1. 8 Oct835
  2. 15 Oct571
  3. 22 Oct902
  4. now2,835
RankRank in region
12k4k6k8k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
00.511.5200:0009:0019:0003:0012:0021:00Wiped Wed 28 Oct, 06:39 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

Server fpsWipe
01020304000:0009:0019:0003:0012:0021:00Wiped Wed 28 Oct, 06:39 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 06:39 UTC, in 5d 7h. Its weekly schedule tag · low confidence

3.5 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
48
wipe-day peak
players, last three wipes
20%
crowd held
else halves by day 1.5

Coming wipes

  1. 5d 7hWed 4 Nov, 06:39 UTC
  2. 6d 19hThu 5 Nov, 19:00 UTCFW
  3. 12d 7hWed 11 Nov, 06:39 UTC
  4. 19d 7hWed 18 Nov, 06:39 UTC
  5. 26d 7hWed 25 Nov, 06:39 UTC
  6. 33d 7hWed 2 Dec, 06:39 UTC
  7. 34d 19hThu 3 Dec, 19:00 UTCFW
  8. 40d 7hWed 9 Dec, 06:39 UTC

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctFri 16 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 06:39 UTC1d ago – – running 0
Fri 23 Oct, 07:28 UTC6d ago 13 halved by day 1 5 days 0
Tue 20 Oct, 11:20 UTC9d ago 74 held half 2.8 days 7
Fri 16 Oct, 10:59 UTC13d ago 58 halved by day 1 4 days 0
Tue 13 Oct, 10:51 UTC16d ago 123 halved by day 2 3 days 9
Fri 9 Oct, 11:03 UTC20d ago 152 halved by day 2 4 days 3
Mon 5 Oct, 10:59 UTC24d ago 174 halved by day 2 4 days 5
Sun 4 Oct, 02:16 UTC25d ago 174 – 1.4 days 2
Sat 3 Oct, 11:14 UTC26d ago 13 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on [SEA] CHICKEN | END when wipe day comes?

Averaged over its recent wipes, the crowd reached 48 at the peak. It took 4 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 20% of recent wipes. If the crowd did not hold, it was under half by day 1.5.

When does [SEA] CHICKEN | END wipe?

Because too few wipes on [SEA] CHICKEN | END are logged to confirm the schedule, the tag sets the prediction. Wednesday 4 November at 06:39 UTC is when the next wipe is due. 40 hours is how long the current world has been up. Look in its tags and you will find a weekly wipe schedule.

Tags

Which Rust Server Rank filters and lists does [SEA] CHICKEN | END turn up in?

These Rust Server Rank lists feature [SEA] CHICKEN | END: Rust community servers, charted and The vanilla chart. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

How should you read the tags on [SEA] CHICKEN | END?

Here are the tags [SEA] CHICKEN | END publishes, read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp300 (Max players): The slot count is 300; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

Which map is in play on [SEA] CHICKEN | END?

A procedural map of size 3,500 with seed 2014666660 is what [SEA] CHICKEN | END runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What rules apply on [SEA] CHICKEN | END, and what settings does it use?

You will not find a gather rate in [SEA] CHICKEN | END's name. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. It is a community server, and the server browser lists it under Community. Its own description is vanilla: as Facepunch ships it: rates, kits and rules all unchanged. Anti-cheat: Valve's VAC is on.

Server details

Which Rust build is [SEA] CHICKEN | END running?

On Windows, [SEA] CHICKEN | END runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

How dependable is [SEA] CHICKEN | END, and is it online?

You will find [SEA] CHICKEN | END online at this moment. Going by the uptime it reports, the last restart was about 38 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. The first sighting here was on 3 October 2026, logged by Rust Server Rank.

Is [SEA] CHICKEN | END smooth to play on?

Its average over the last 48 hours was 40 server fps; 40 was the lowest it went. Up to 71,099 entities sat in the world: buildings, deployables and the rest. It climbed to 2,950 MB of memory at most. What you feel as lag is low fps and an entity count on the way up.

Where in the world is [SEA] CHICKEN | END based?

No region tag comes from [SEA] CHICKEN | END, but its name points to Asia. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 103.208.27.77:11112 is its address.

Numbers

How many players does [SEA] CHICKEN | END usually have?

Of 300 slots on [SEA] CHICKEN | END, 0 are taken at the moment. It peaked at 13 players in the last seven days, averaging 1. The busiest point in the last 48 hours came at 14:00 UTC, averaging 2 players.

Where does [SEA] CHICKEN | END sit in the Rust server rankings?

Over the last seven days, [SEA] CHICKEN | END has clocked the player hours that put it at #3,806, inside the top 17% of all ranked servers.

Connect

What is the way to join [SEA] CHICKEN | END?

You can type client.connect 103.208.27.77:11112 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. Head to https://www.chicken.in.th/ for its website.

Genre tags

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp300
Max players The slot count is 300.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules all unchanged.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.