Artist page · Modded · on air
JoeLoneWolf
Online 103.137.14.69:28015 checked 13m ago
- Last week
- No. 15,125
- Peak
- No. 15,125
- Days on chart
- 40
Rank
- 24 Sep15,837
- 1 Oct16,111
- 8 Oct15,970
- 15 Oct15,854
- 22 Oct15,125
- now15,349
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 153/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 194/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 97/ 700
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 221/ 700
- 6 RustSpain.com | EU Main 348/ 350
Quick answers
Wipe times
On what schedule does JoeLoneWolf wipe?
No rhythm can be read yet from the wipes on record for JoeLoneWolf. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 55 days 12 hours is how long the current world has been up.
Tags
Where does JoeLoneWolf appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature JoeLoneWolf: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it shows up.
What do JoeLoneWolf's tags tell you?
The game's server browser picks up the tags JoeLoneWolf publishes, which are: gmvanilla (Game mode): Survival in vanilla form; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2633 (Protocol): Your game has to match protocol 2633 to get in; cs162929 (Build): Build number: 162929; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
Which map is in play on JoeLoneWolf?
The map on JoeLoneWolf is procedural, size 3,500, seed 1767964926, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on JoeLoneWolf, and what settings does it use?
The name of JoeLoneWolf does not state a gather rate. The game's default applies: groups of up to 8 players. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. The VAC anti-cheat from Valve is on.
About the server
Which Rust build is JoeLoneWolf running?
The setup is Rust network protocol 2633 and build 162929 on Windows, and that is JoeLoneWolf. The same protocol is required to join, and Steam takes care of the update.
How dependable is JoeLoneWolf, and is it online?
Right now JoeLoneWolf is up and taking players. Going by the uptime it reports, the last restart was about 15 days ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
What is performance like on JoeLoneWolf?
The last 48 hours gave an average of 30 server fps, with a floor of 30. Up to 74,159 entities sat in the world: buildings, deployables and the rest. Memory use reached 4,988 MB at its peak. Players call it lag: fps falling and entities piling up.
In which location is JoeLoneWolf hosted?
No region is published by JoeLoneWolf. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 103.137.14.69:28015 is its address.
Player count
How many players does JoeLoneWolf usually have?
The live picture at JoeLoneWolf: 0 players, 20 slots. The seven-day average for players is 0.
Where does JoeLoneWolf place in the rankings?
A seven-day player-hours count places JoeLoneWolf at #15,327 across every ranked server, within the top 69%.
How to join
How do you get into JoeLoneWolf?
You can type client.connect 103.137.14.69:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.