Rust Server RankThe weekly server chart
On air 11,810 servers on air 75,437 listening now 3,743 with a crowd 107 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

[ZA]MadHouse-Test| South-Africa

Offline 102.39.90.175:28025 checked 7d ago

biweekly wipes vanillamoddedcarbon
This week
15,437down 264
Last week
No. 15,173
Peak
No. 15,125
Days on chart
8
0/ 50
players now
0% full
0
7-day average
peak –
#15,437
rank
top 69%
7d ago
last wipe
biweekly schedule
6d 18h
next wipe
Wed 4 Nov, 15:15 UTC
The chart run

Rank

daily · 1 is best
  1. 21 Oct15,173
  2. now15,437
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Next wipe Wednesday 4 November, 15:15 UTC, in 6d 18h. Biweekly: 14 days after its last wipe

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

When does [ZA]MadHouse-Test| South-Africa wipe?

It is an estimate from biweekly: 14 days after its last wipe, the next wipe on [ZA]MadHouse-Test| South-Africa. Wednesday 4 November at 15:15 UTC is when the next wipe is due. The world it is running now dates from 7 days 5 hours. Its tags give a wipe schedule of one wipe every two weeks.

Tag guide

Which Rust Server Rank filters and lists does [ZA]MadHouse-Test| South-Africa turn up in?

These Rust Server Rank lists feature [ZA]MadHouse-Test| South-Africa: Modded Rust server rankings. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on [ZA]MadHouse-Test| South-Africa?

These are the tags [ZA]MadHouse-Test| South-Africa puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, run the same version: protocol 2634; cs167781 (Build): The build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework in use: Carbon. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

On what map does [ZA]MadHouse-Test| South-Africa play?

Generated by the game, the map on [ZA]MadHouse-Test| South-Africa is procedural.

What settings and rules does [ZA]MadHouse-Test| South-Africa have in place?

The name of [ZA]MadHouse-Test| South-Africa does not state a gather rate. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are running on it. Its own description is vanilla: no changed rates, kits or rules: this is the game Facepunch ships. Valve's VAC anti-cheat is switched on.

Server info

Which Rust build is [ZA]MadHouse-Test| South-Africa running?

The setup is Rust network protocol 2634 and build 167781 on Windows, and that is [ZA]MadHouse-Test| South-Africa. To join, your game must be on the same protocol; Steam handles that update.

How reliable is [ZA]MadHouse-Test| South-Africa, and is it online now?

Down at the moment: [ZA]MadHouse-Test| South-Africa was last seen 7 days 5 hours ago. It was up 0% of the time across the last 6 full days, 0 of 144 hours. The first sighting here was on 21 October 2026, logged by Rust Server Rank.

In which location is [ZA]MadHouse-Test| South-Africa hosted?

Its name points to Africa, though [ZA]MadHouse-Test| South-Africa publishes no region tag. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 102.39.90.175:28025 is its address.

Population

What kind of population does [ZA]MadHouse-Test| South-Africa carry?

The last time [ZA]MadHouse-Test| South-Africa was seen was 7 days 5 hours ago; it is offline now. The seven-day average for players is 0.

Where does [ZA]MadHouse-Test| South-Africa sit in the Rust server rankings?

Over the last seven days, [ZA]MadHouse-Test| South-Africa has clocked the player hours that put it at #15,437, inside the top 69% of all ranked servers.

Join details

What is the way to join [ZA]MadHouse-Test| South-Africa?

You can type client.connect 102.39.90.175:28025 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players Capacity: 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, run the same version: protocol 2634.
cs167781
Build The build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.