Rust Server RankThe weekly server chart
On air 11,695 servers on air 50,964 listening now 3,047 with a crowd 104 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

[ZA]MadHouse-Test| South-Africa

Offline 102.39.118.251:28025 checked 15d ago

biweekly wipes vanillamoddedcarbon
This week
15,199NEW
Last week
–
Peak
No. 9,943
Days on chart
23
0/ 50
players now
0% full
0
7-day average
peak –
#15,199
rank
top 70%
15d ago
last wipe
biweekly schedule
6d 16h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 21 Sep11,345
  2. 28 Sep9,980
  3. 5 Oct16,947
  4. now15,199
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

27.3 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 12d 20hWed 11 Nov, 22:27 UTC
  3. 26d 20hWed 25 Nov, 22:27 UTC
  4. 34d 16hThu 3 Dec, 19:00 UTCFW
  5. 40d 20hWed 9 Dec, 22:27 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC15d ago 0 – running 0
Thu 17 Sep, 15:58 UTC42d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 1 on average 0/ 50
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  5. 5 Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average 53/ 100
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The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at [ZA]MadHouse-Test| South-Africa?

Averaged over its recent wipes, the crowd reached 0 at the peak. The crowd on the latest wipe peaked 0 hours in. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. If the crowd did not hold, it was under half by day 1.

How often does [ZA]MadHouse-Test| South-Africa wipe?

The prediction follows its tag, since [ZA]MadHouse-Test| South-Africa's logged wipes are too few to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. 15 days 3 hours is how long the current world has been up. Every two weeks is the wipe schedule printed in its tags.

Lists and filters

Where does [ZA]MadHouse-Test| South-Africa appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include [ZA]MadHouse-Test| South-Africa: Modded Rust server rankings. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

What is meant by the tags on [ZA]MadHouse-Test| South-Africa?

These are the tags [ZA]MadHouse-Test| South-Africa puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Facepunch's game as shipped: no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

On what map does [ZA]MadHouse-Test| South-Africa play?

[ZA]MadHouse-Test| South-Africa runs a procedural map of size 3,000 with seed 144600381, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What rules apply on [ZA]MadHouse-Test| South-Africa, and what settings does it use?

The name of [ZA]MadHouse-Test| South-Africa does not state a gather rate. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are running on it. Vanilla is its own label: facepunch's game as shipped: no altered rates, kits or rules. The VAC anti-cheat from Valve is on.

About the server

Which Rust build is [ZA]MadHouse-Test| South-Africa running?

On Windows, [ZA]MadHouse-Test| South-Africa runs Rust network protocol 2634 and build 167781. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is [ZA]MadHouse-Test| South-Africa, and is it online?

You will find [ZA]MadHouse-Test| South-Africa offline right now, with its last sighting 15 days 3 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

Where in the world is [ZA]MadHouse-Test| South-Africa based?

The name of [ZA]MadHouse-Test| South-Africa points to Africa, even though no region tag is published. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 102.39.118.251:28025 is its address.

Numbers

Is [ZA]MadHouse-Test| South-Africa a busy server?

The last time [ZA]MadHouse-Test| South-Africa was seen was 15 days 3 hours ago; it is offline now.

What position does [ZA]MadHouse-Test| South-Africa hold among Rust servers?

Over the last seven days, [ZA]MadHouse-Test| South-Africa has clocked the player hours that put it at #15,199, inside the top 70% of all ranked servers.

Join details

What is the way to join [ZA]MadHouse-Test| South-Africa?

Press F1 in Rust to bring up the console, then enter client.connect 102.39.118.251:28025. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Head to https://discord.com/invite/cDHcf229qe for its website.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol Protocol 2634 is required, so your game must be on that version.
cs167781
Build Running game build 167781.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Facepunch's game as shipped: no altered rates, kits or rules.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.