Artist page · Community
<SERVER_NAME>
Offline 98.97.8.170:28015 checked 5d ago
- Last week
- –
- Peak
- No. 14,996
- Days on chart
- 7
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rustoria.co - EU East Medium 390/ 425
- 2 Rusty Moose |EU Biweekly| 144/ 200
- 3 Rusty Moose |US Biweekly| 76/ 200
- 4 Rustoria.co - EU Mondays 370/ 400
- 5 Rustafied.com - EU Medium - Large 196/ 275
- 6 Rustafied.com - EU Friday 117/ 150
Quick answers
Wipe times
On what schedule does <SERVER_NAME> wipe?
The record of wipes on <SERVER_NAME> is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 33 days 15 hours.
Lists and filters
Which Rust Server Rank filters and lists does <SERVER_NAME> turn up in?
These Rust Server Rank lists include <SERVER_NAME>: Rust community servers, charted. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by the tags on <SERVER_NAME>?
These are the tags <SERVER_NAME> puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
Which map is in play on <SERVER_NAME>?
A procedural map is what <SERVER_NAME> runs, generated by the game.
What rules apply on <SERVER_NAME>, and what settings does it use?
No gather rate appears in <SERVER_NAME>'s name. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. It is a community server, and the server browser lists it under Community. The VAC anti-cheat from Valve is on.
Server info
What Rust version is <SERVER_NAME> on?
The setup is Rust network protocol 2635 and build 168909 on Linux, and that is <SERVER_NAME>. The same protocol is required to join, and Steam takes care of the update.
How reliable is <SERVER_NAME>, and is it online now?
Down at the moment: <SERVER_NAME> was last seen 5 days 6 hours ago. It was up 6% of the time across the last 5 full days, 7 of 120 hours. On 29 October 2026 it first appeared on Rust Server Rank.
In which location is <SERVER_NAME> hosted?
No region is published by <SERVER_NAME>. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 98.97.8.170:28015.
Numbers
How many players does <SERVER_NAME> usually have?
The last time <SERVER_NAME> was seen was 5 days 6 hours ago; it is offline now. It averaged 0 players over the past seven days.
Where does <SERVER_NAME> place in the rankings?
Over the last seven days, <SERVER_NAME> has clocked the player hours that put it at #15,960, inside the top 70% of all ranked servers.
Join details
What is the way to join <SERVER_NAME>?
In Rust, press F1 and enter client.connect 98.97.8.170:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.