Rust Server RankThe weekly server chart
On air 11,829 servers on air 89,289 listening now 4,008 with a crowd 0 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

my test server

Offline 95.25.134.167:28015 checked 3d ago

This week
10,818NEW
Last week
–
Peak
No. 10,790
Days on chart
6
1/ 15
players now
7% full
1
7-day average
peak 1
#10,818
rank
top 49%
4d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:07 UTC4d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  4. 4 Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average 36/ 250
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  6. 6 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average 255/ 300
The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on my test server when wipe day comes?

The busiest moments of its recent wipes averaged 1 players. It took 1 hours from the latest wipe for the crowd to peak.

When does my test server wipe?

Too few wipes are logged for my test server to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 4 days is how long the current world has been up.

Tag guide

Where does my test server appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include my test server: Rust community servers, charted. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do my test server's tags tell you?

These are the tags my test server puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp15 (Max players): The slot count is 15; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

On what map does my test server play?

A procedural map is what my test server runs, generated by the game.

What rules apply on my test server, and what settings does it use?

The name of my test server does not state a gather rate. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. It is a community server, and the server browser lists it under Community. Anti-cheat: Valve's VAC is on.

Server info

Which Rust build is my test server running?

The setup is Rust network protocol 2635 and build 168909 on Windows, and that is my test server. To join, your game must be on the same protocol; Steam handles that update.

Is my test server online, and how often does it stay up?

Down at the moment: my test server was last seen 3 days 23 hours ago. Across the last 4 full days it stayed up for 3 of 96 hours, 3% of the time. On 23 October 2026 it first appeared on Rust Server Rank.

Where does my test server sit?

No region is published by my test server. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 95.25.134.167:28015 is its address.

Player count

How many players does my test server usually have?

Right now my test server is offline, last seen 3 days 23 hours ago. It peaked at 1 players in the last seven days, averaging 1.

Where does my test server sit in the Rust server rankings?

A seven-day player-hours count places my test server at #10,818 across every ranked server, within the top 49%.

Join details

How do you get into my test server?

In Rust, press F1 and enter client.connect 95.25.134.167:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp15
Max players The slot count is 15.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.