Rust Server RankThe weekly server chart
On air 11,663 servers on air 33,677 listening now 2,838 with a crowd 84 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

Tin & Blood

Offline 94.64.109.29:35005 checked 34d ago

This week
15,643down 7.8k
Last week
No. 7,826
Peak
No. 7,737
Days on chart
9
0/ 100
players now
0% full
0
7-day average
peak –
#15,643
rank
top 71%
47d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 24 Sep7,826
  2. now15,643
RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
  1. 1 Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average 135/ 250
  2. 2 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 117/ 200
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 12/ 250
  4. 4 Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average 22/ 250
  5. 5 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average 11/ 100
  6. 6 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average 21/ 200
The request line

Quick answers

from the figures on this page

Reset schedule

How often does Tin & Blood wipe?

The record of wipes on Tin & Blood is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been on this world for 47 days 7 hours.

Lists and filters

Where does Tin & Blood appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Tin & Blood: Rust community servers, charted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it shows up.

What do Tin & Blood's tags tell you?

These are the tags Tin & Blood puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required, so your game must be on that version; cs165217 (Build): Running game build 165217; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

Which map is in play on Tin & Blood?

The map on Tin & Blood is procedural, size 6,000, seed 1789661113, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What rules apply on Tin & Blood, and what settings does it use?

The name of Tin & Blood does not state a gather rate. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Community is where you will find it in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.

Server details

What Rust version is Tin & Blood on?

The setup is Rust network protocol 2633 and build 165217 on Linux, and that is Tin & Blood. To join, your game must be on the same protocol; Steam handles that update.

How dependable is Tin & Blood, and is it online?

Last seen 34 days 18 hours ago, Tin & Blood is offline as you read this. 0 of 168 hours is 0% of the time over the last 7 full days. On 23 September 2026 it first appeared on Rust Server Rank.

Where does Tin & Blood sit?

There is no region published for Tin & Blood. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 94.64.109.29:35005 is its address.

Population

How many players does Tin & Blood usually have?

Offline at the moment, Tin & Blood was last seen 34 days 18 hours ago.

Where does Tin & Blood sit in the Rust server rankings?

A seven-day player-hours count places Tin & Blood at #15,643 across every ranked server, within the top 71%.

Join details

How do you get into Tin & Blood?

Press F1 in Rust to bring up the console, then enter client.connect 94.64.109.29:35005. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit This is the game default: 8 to a team.
v2633
Protocol Protocol 2633 is required, so your game must be on that version.
cs165217
Build Running game build 165217.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.