Rust Server RankThe weekly server chart
On air 11,668 servers on air 44,124 listening now 3,047 with a crowd 101 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

Tin & Blood

Offline 94.64.104.175:35005 checked 38d ago

This week
15,490up 360
Last week
No. 15,850
Peak
No. 15,359
Days on chart
11
0/ 100
players now
0% full
0
7-day average
peak –
#15,490
rank
top 70%
46d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 23 Sep15,850
  2. now15,490
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average 24/ 250
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average 37/ 250
  4. 4 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 138/ 200
  5. 5 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average 50/ 200
  6. 6 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average 44/ 100
The request line

Quick answers

from the figures on this page

Wipe days

On what schedule does Tin & Blood wipe?

No rhythm can be read yet from the wipes on record for Tin & Blood. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 46 days 5 hours.

Tag guide

Where does Tin & Blood appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Tin & Blood: Rust community servers, charted. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Tin & Blood?

Here are the tags Tin & Blood publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To join, run the same version: protocol 2633; cs164530 (Build): The build is 164530; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

Which map is in play on Tin & Blood?

A procedural map of size 6,000 with seed 1789661113 is what Tin & Blood runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What settings and rules does Tin & Blood have in place?

You will not find a gather rate in Tin & Blood's name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. It is a community server, and the server browser lists it under Community. Valve's VAC anti-cheat is switched on.

Server details

Which Rust build is Tin & Blood running?

Rust network protocol 2633 and build 164530 is the version, Linux the system, and Tin & Blood the server. The same protocol is required to join, and Steam takes care of the update.

How reliable is Tin & Blood, and is it online now?

You will find Tin & Blood offline right now, with its last sighting 38 days 11 hours ago. It was up 0% of the time across the last 7 full days, 0 of 168 hours. The first sighting here was on 19 September 2026, logged by Rust Server Rank.

Where does Tin & Blood sit?

No region comes from Tin & Blood. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 94.64.104.175:35005.

Numbers

How many players does Tin & Blood usually have?

Offline at the moment, Tin & Blood was last seen 38 days 11 hours ago.

What position does Tin & Blood hold among Rust servers?

The last seven days of player hours rank Tin & Blood at #15,490, inside the top 70% of ranked servers.

How to join

How do you get into Tin & Blood?

Press F1 in Rust to bring up the console, then enter client.connect 94.64.104.175:35005. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 players.
ts8
Group limit This is the game default: 8 to a team.
v2633
Protocol To join, run the same version: protocol 2633.
cs164530
Build The build is 164530.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.