Rust Server RankThe weekly server chart
On air 11,652 servers on air 32,618 listening now 2,799 with a crowd 77 fresh wipes in 3 hours The chart updates every five minutes

Artist page · PvE

Devblog 301 LAN

Offline 94.139.255.199:28015 checked 33d ago

pve
This week
16,363down 579
Last week
No. 15,784
Peak
No. 15,472
Days on chart
9
0/ 20
players now
0% full
0
7-day average
peak –
#16,363
rank
top 71%
35d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 25 Sep15,784
  2. now16,363
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

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  2. 2 [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 33 on average 5/ 200
  3. 3 [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average 29/ 200
  4. 4 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average 18/ 200
  5. 5 [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average 17/ 150
  6. 6 [EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average 0/ 100
The request line

Quick answers

from the figures on this page

Wipe days

How often does Devblog 301 LAN wipe?

Too few wipes are logged for Devblog 301 LAN to reveal its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 35 days 18 hours is how long the current world has been up.

Tag guide

Which Rust Server Rank filters and lists does Devblog 301 LAN turn up in?

These Rust Server Rank lists include Devblog 301 LAN: Rust community servers, charted and Rust PvE servers, ranked. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

What is meant by the tags on Devblog 301 LAN?

The game's server browser picks up the tags Devblog 301 LAN publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): This is the game default: 8 to a team; v2602 (Protocol): To join, run the same version: protocol 2602; cs132924 (Build): Running game build 132924; ptrak (Networking): The network layer is RakNet, the standard one; $reu1 (Region code): eu1 is the region code; ^p (PvE): Players leave each other alone; the world is what threatens you. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

On what map does Devblog 301 LAN play?

A procedural map is what Devblog 301 LAN runs, generated by the game.

What settings and rules does Devblog 301 LAN have in place?

You will not find a gather rate in Devblog 301 LAN's name. 8 players is the group limit, the default in the game. pve is the game mode, other players cannot fight you. The server browser lists it under Community: a community server. The VAC anti-cheat from Valve is off.

About the server

What Rust version is Devblog 301 LAN on?

The setup is Rust network protocol 2602 and build 132924 on Windows, and that is Devblog 301 LAN. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is Devblog 301 LAN, and is it online?

Down at the moment: Devblog 301 LAN was last seen 33 days 13 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. It came to Rust Server Rank on 24 September 2026 for the first time.

Where does Devblog 301 LAN sit?

There is no region published for Devblog 301 LAN, and its region code is eu1. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 94.139.255.199:28015.

Numbers

What kind of population does Devblog 301 LAN carry?

The last time Devblog 301 LAN was seen was 33 days 13 hours ago; it is offline now.

What position does Devblog 301 LAN hold among Rust servers?

Over the last seven days, Devblog 301 LAN has clocked the player hours that put it at #16,363, inside the top 71% of all ranked servers.

Connect

How do you get into Devblog 301 LAN?

In Rust, press F1 and enter client.connect 94.139.255.199:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp20
Max players Capacity: 20 slots.
ts8
Group limit This is the game default: 8 to a team.
v2602
Protocol To join, run the same version: protocol 2602.
cs132924
Build Running game build 132924.
ptrak
Networking The network layer is RakNet, the standard one.
$reu1
Region code eu1 is the region code.

Gameplay

^p
PvE Players leave each other alone; the world is what threatens you.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.