Artist page · Vanilla · on air
WhyNotRust
Online NA · us5 91.229.114.120:28015 checked 11m ago
- Last week
- No. 15,125
- Peak
- No. 4,632
- Days on chart
- 40
Rank
- 24 Sep4,857
- 1 Oct13,580
- 8 Oct5,101
- 15 Oct8,206
- 22 Oct15,125
- now5,162
Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC25d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW27d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rusty Moose |US Main| 20/ 250
- 2 Rustoria.co - US Main 24/ 250
- 3 Rusty Moose |US Mondays| 170/ 250
- 4 Rustoria.co - US Mondays 120/ 200
- 5 Rustafied.com - US Friday 9/ 100
- 6 Rustopia.gg - US Main Premium 6/ 200
Quick answers
Reset schedule
What should you expect on WhyNotRust when wipe day comes?
1 players is the average busiest figure across its recent wipes. 29 hours after the latest wipe, the crowd hit its peak.
How often does WhyNotRust wipe?
Too few wipes are logged for WhyNotRust to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 25 days 20 hours.
Tags
Where does WhyNotRust appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature WhyNotRust: Rust community servers, charted, Best US Rust servers and The vanilla chart. Filter the server list by Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more and it shows up.
What is meant by the tags on WhyNotRust?
The game's server browser picks up the tags WhyNotRust publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer: RakNet; $rus5 (Region code): us5 is the region code; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; NA (North America): North America is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Settings
Which map is in play on WhyNotRust?
WhyNotRust runs a procedural map of size 4,000 with seed 1361231414, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on WhyNotRust, and what settings does it use?
No gather rate appears in WhyNotRust's name. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. Raiding and fighting other players are both possible. It is a community server, and the server browser lists it under Community. Its own description is vanilla: no changed rates, kits or rules: this is the game Facepunch ships. Valve's VAC anti-cheat is switched on.
About the server
What Rust version is WhyNotRust on?
On Linux, WhyNotRust runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of the update.
How dependable is WhyNotRust, and is it online?
You will find WhyNotRust online at this moment. Its own uptime figure puts the last restart at roughly 4 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. On 13 September 2026 it first appeared on Rust Server Rank.
How smoothly does WhyNotRust run?
Its average over the last 48 hours was 87 server fps; 51 was the lowest it went. Buildings, deployables and everything else added up to as many as 91,862 entities. At its highest, memory use hit 2,777 MB. Lag, to players, is those two things together: low fps and a rising entity count.
In which location is WhyNotRust hosted?
Its region code is us5, it carries the NA tag, and it lists itself in North America under the name WhyNotRust. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 91.229.114.120:28015.
Numbers
How many players does WhyNotRust usually have?
The live picture at WhyNotRust: 0 players, 100 slots. Averaging 0 players over the last week, it hit a high of 2. Its busiest hour in the last 48 hours was 23:00 UTC, when it averaged 1 players.
Where does WhyNotRust place in the rankings?
In North America the player-hours chart puts WhyNotRust at #868; across all ranked servers that is #5,077 and the top 23% over the last seven days.
Connect
How do you get into WhyNotRust?
Press F1 in Rust to bring up the console, then enter client.connect 91.229.114.120:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.
