Artist page · PvE
[DE] SteppenWolf*s PVE-Insel--Staging
Offline 91.17.108.43:28025 checked 17h ago
- Last week
- –
- Peak
- No. 11,897
- Days on chart
- 2
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 4h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ABYSS | PvE | US | Vanilla | Noob Friendly 23/ 200
- 2 [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding 25/ 200
- 3 [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding 30/ 200
- 4 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 44/ 200
- 5 [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly 7/ 150
- 6 JP RustPvE kokuu Server No kill No raid beeginner 35/ 200
Quick answers
Wipe days
When does [DE] SteppenWolf*s PVE-Insel--Staging wipe?
This projection for [DE] SteppenWolf*s PVE-Insel--Staging comes from the force wipe and is an estimate. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. 18 hours is how long the current world has been up. Its tags list wipes once a month.
Lists and filters
Where does [DE] SteppenWolf*s PVE-Insel--Staging appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include [DE] SteppenWolf*s PVE-Insel--Staging: Rust community servers, charted and Rust PvE servers, ranked. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What do [DE] SteppenWolf*s PVE-Insel--Staging's tags tell you?
Here are the tags [DE] SteppenWolf*s PVE-Insel--Staging publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs169399 (Build): The build is 169399; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^m (Monthly): Expect a wipe each month, and Facepunch's force wipe with it; ^p (PvE): The world is the danger here: players do not fight each other. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
On what map does [DE] SteppenWolf*s PVE-Insel--Staging play?
The map on [DE] SteppenWolf*s PVE-Insel--Staging is procedural, size 3,500, seed 480609695, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What rules apply on [DE] SteppenWolf*s PVE-Insel--Staging, and what settings does it use?
No gather rate appears in [DE] SteppenWolf*s PVE-Insel--Staging's name. 8 players is the group limit, the default in the game. pve is the game mode, other players cannot fight you. Community is where you will find it in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
Server details
Which Rust build is [DE] SteppenWolf*s PVE-Insel--Staging running?
Rust network protocol 2635 and build 169399 is the version, Windows the system, and [DE] SteppenWolf*s PVE-Insel--Staging the server. The same protocol is required to join, and Steam takes care of the update.
How reliable is [DE] SteppenWolf*s PVE-Insel--Staging, and is it online now?
Down at the moment: [DE] SteppenWolf*s PVE-Insel--Staging was last seen 17 hours ago. Its own uptime figure puts the last restart at roughly 45 minutes ago. On 27 October 2026 it first appeared on Rust Server Rank.
How smoothly does [DE] SteppenWolf*s PVE-Insel--Staging run?
Never below 240, it averaged 240 server fps across the last 48 hours. Buildings, deployables and everything else added up to as many as 66,000 entities. At its highest, memory use hit 1,115 MB. What you feel as lag is low fps and an entity count on the way up.
Where in the world is [DE] SteppenWolf*s PVE-Insel--Staging based?
No region comes from [DE] SteppenWolf*s PVE-Insel--Staging. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 91.17.108.43:28025 is its address.
Numbers
Is [DE] SteppenWolf*s PVE-Insel--Staging a busy server?
Offline at the moment, [DE] SteppenWolf*s PVE-Insel--Staging was last seen 17 hours ago. It peaked at 1 players in the last seven days, averaging 1. At 20:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.
Where does [DE] SteppenWolf*s PVE-Insel--Staging sit in the Rust server rankings?
Over the last seven days, [DE] SteppenWolf*s PVE-Insel--Staging has clocked the player hours that put it at #11,970, inside the top 54% of all ranked servers.
How to join
What is the way to join [DE] SteppenWolf*s PVE-Insel--Staging?
You can type client.connect 91.17.108.43:28025 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.
