Rust Server RankThe weekly server chart
On air 11,829 servers on air 89,289 listening now 4,008 with a crowd 42 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

Staging Crossjoin Test

Offline 91.1.111.20:28025 checked 33d ago

This week
13,973down 698
Last week
No. 13,275
Peak
No. 13,219
Days on chart
8
1/ 2
players now
50% full
0
7-day average
peak –
#13,973
rank
top 61%
33d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 25 Sep13,275
  2. now13,973
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average 636/ 675
  2. 2 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 485/ 525
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average 59/ 250
  4. 4 Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average 36/ 250
  5. 5 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 270 on average 138/ 200
  6. 6 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average 255/ 300
The request line

Quick answers

from the figures on this page

Wipe times

On what schedule does Staging Crossjoin Test wipe?

No rhythm can be read yet from the wipes on record for Staging Crossjoin Test. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 33 days 3 hours.

Tag guide

Which Rust Server Rank filters and lists does Staging Crossjoin Test turn up in?

These Rust Server Rank lists feature Staging Crossjoin Test: Rust community servers, charted. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on Staging Crossjoin Test?

These are the tags Staging Crossjoin Test puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): To join, run the same version: protocol 2634; cs165824 (Build): The build is 165824; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

Which map is in play on Staging Crossjoin Test?

A procedural map is what Staging Crossjoin Test runs, generated by the game.

What rules apply on Staging Crossjoin Test, and what settings does it use?

You will not find a gather rate in Staging Crossjoin Test's name. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. Community is where you will find it in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.

Server details

What Rust version is Staging Crossjoin Test on?

On Windows, Staging Crossjoin Test runs Rust network protocol 2634 and build 165824. The same protocol is required to join, and Steam takes care of the update.

Is Staging Crossjoin Test online, and how often does it stay up?

Down at the moment: Staging Crossjoin Test was last seen 33 days 2 hours ago. It was up 0% of the time across the last 7 full days, 0 of 168 hours. The first sighting here was on 25 September 2026, logged by Rust Server Rank.

Where in the world is Staging Crossjoin Test based?

There is no region published for Staging Crossjoin Test. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 91.1.111.20:28025 is its address.

Player count

What kind of population does Staging Crossjoin Test carry?

The last time Staging Crossjoin Test was seen was 33 days 2 hours ago; it is offline now.

Where does Staging Crossjoin Test place in the rankings?

A seven-day player-hours count places Staging Crossjoin Test at #13,973 across every ranked server, within the top 61%.

How to join

How do you get into Staging Crossjoin Test?

Press F1 in Rust to bring up the console, then enter client.connect 91.1.111.20:28025. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players It holds 2 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol To join, run the same version: protocol 2634.
cs165824
Build The build is 165824.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.