Artist page · Vanilla · on air
Pop_Rust_Classic
Online 87.224.251.94:39998 checked 10m ago
- Last week
- No. 3,354
- Peak
- No. 2,627
- Days on chart
- 40
Rank
- 24 Sep3,782
- 1 Oct3,825
- 8 Oct2,627
- 15 Oct3,323
- 22 Oct3,354
- now4,476
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:48 UTC FW28d ago | 7 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rustoria.co - EU East Long 344/ 425
- 2 Rusty Moose |EU Monthly| 238/ 300
- 3 [EU East] Facepunch 4 137/ 350
- 4 [EU] Facepunch 1 166/ 400
- 5 Rustopia.gg - US Large 96/ 200
- 6 Rustafied.com - EU Long - Large 115/ 150
Quick answers
Reset schedule
What should you expect on Pop_Rust_Classic when wipe day comes?
The busiest moments of its recent wipes averaged 7 players. It took 23 hours from the latest wipe for the crowd to peak.
On what schedule does Pop_Rust_Classic wipe?
There is one wipe a month on Pop_Rust_Classic: the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it is running now dates from 28 days 1 hours. Wipes are set to monthly, as its tags state.
Tag guide
Where does Pop_Rust_Classic appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include Pop_Rust_Classic: Rust community servers, charted and The vanilla chart. Filter the server list by Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it shows up.
What do Pop_Rust_Classic's tags tell you?
The game's server browser picks up the tags Pop_Rust_Classic publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp200 (Max players): It holds 200 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^m (Monthly): Monthly wipes, plus Facepunch's force wipe; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^o (Oxide): The Oxide (uMod) plugin framework is installed. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Settings
On what map does Pop_Rust_Classic play?
A procedural map of size 4,500 with seed 1189436084 is what Pop_Rust_Classic runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What rules apply on Pop_Rust_Classic, and what settings does it use?
No gather rate appears in Pop_Rust_Classic's name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community: a community server. The plugins it runs are Oxide. Its own description is vanilla: as Facepunch ships it: rates, kits and rules all unchanged. Valve's VAC anti-cheat is switched on.
Server details
Which Rust build is Pop_Rust_Classic running?
On Windows, Pop_Rust_Classic runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.
How dependable is Pop_Rust_Classic, and is it online?
Right now Pop_Rust_Classic is up and taking players. About 47 hours ago it restarted last, judged by its reported uptime. 167 of 168 hours is 99% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
Is Pop_Rust_Classic smooth to play on?
Never below 28, it averaged 40 server fps across the last 48 hours. Buildings, deployables and everything else added up to as many as 122,614 entities. At its highest, memory use hit 3,799 MB. What you feel as lag is low fps and an entity count on the way up.
In which location is Pop_Rust_Classic hosted?
No region comes from Pop_Rust_Classic. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 87.224.251.94:39998.
Player count
What kind of population does Pop_Rust_Classic carry?
Of 200 slots on Pop_Rust_Classic, 0 are taken at the moment. It peaked at 5 players in the last seven days, averaging 1. Its busiest hour in the last 48 hours was 14:00 UTC, when it averaged 4 players.
What position does Pop_Rust_Classic hold among Rust servers?
A seven-day player-hours count places Pop_Rust_Classic at #3,806 across every ranked server, within the top 17%.
Join details
What is the way to join Pop_Rust_Classic?
Press F1 in Rust to bring up the console, then enter client.connect 87.224.251.94:39998. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Head to https://t.me/rust_pve for its website.
