Rust Server RankThe weekly server chart
On air 11,658 servers on air 44,769 listening now 3,058 with a crowd 106 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

Tin & Blood

Offline 85.72.240.52:35005 checked 37d ago

This week
15,491down 7.3k
Last week
No. 8,224
Peak
No. 8,046
Days on chart
11
0/ 100
players now
0% full
0
7-day average
peak –
#15,491
rank
top 69%
46d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 23 Sep8,224
  2. now15,491
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
  1. 1 Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 524 on average 304/ 350
  2. 2 Rustoria.co - EU MainEU · groups of 16+ · weekly · 334 on average 21/ 250
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 331 on average 38/ 250
  4. 4 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 138/ 200
  5. 5 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average 52/ 200
  6. 6 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average 46/ 100
The request line

Quick answers

from the figures on this page

Reset schedule

How often does Tin & Blood wipe?

The record of wipes on Tin & Blood is too thin to show a rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 46 days 4 hours.

Tag guide

Where does Tin & Blood appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Tin & Blood: Rust community servers, charted. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do Tin & Blood's tags tell you?

Here are the tags Tin & Blood publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, run the same version: protocol 2633; cs164530 (Build): Running game build 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

On what map does Tin & Blood play?

A procedural map of size 6,000 with seed 1789661113 is what Tin & Blood runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What rules apply on Tin & Blood, and what settings does it use?

No gather rate appears in Tin & Blood's name. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. The server browser lists it under Community: a community server. Valve's VAC anti-cheat is switched on.

Server info

Which Rust build is Tin & Blood running?

Rust network protocol 2633 and build 164530 is the version, Linux the system, and Tin & Blood the server. The same protocol is required to join, and Steam takes care of the update.

How dependable is Tin & Blood, and is it online?

Down at the moment: Tin & Blood was last seen 37 days 10 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. On 19 September 2026 it first appeared on Rust Server Rank.

Where does Tin & Blood sit?

There is no region published for Tin & Blood. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 85.72.240.52:35005 is its address.

Numbers

Is Tin & Blood a busy server?

Offline at the moment, Tin & Blood was last seen 37 days 10 hours ago.

What position does Tin & Blood hold among Rust servers?

The last seven days of player hours rank Tin & Blood at #15,491, inside the top 69% of ranked servers.

How to join

What is the way to join Tin & Blood?

In Rust, press F1 and enter client.connect 85.72.240.52:35005 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Capacity: 100 slots.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, run the same version: protocol 2633.
cs164530
Build Running game build 164530.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.