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Facepunch Playtest
Online 79.137.98.20:28015 checked 9m ago
- Last week
- No. 6,240
- Peak
- No. 4,693
- Days on chart
- 40
Rank
- 24 Sep8,559
- 1 Oct4,770
- 8 Oct10,782
- 15 Oct6,300
- 22 Oct6,240
- now11,419
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | 0 | – | running | 0 |
| Mon 28 Sep, 07:20 UTC31d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC35d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rusty Moose |EU Mondays| 513/ 525
- 2 Rustoria.co - EU East Long 380/ 450
- 3 Rusty Moose |EU Main| 49/ 250
- 4 Rustoria.co - EU Main 49/ 250
- 5 Rustafied.com - EU Friday 54/ 100
- 6 Rustoria.co - EU East Medium 167/ 200
Quick answers
Wipe days
What should you expect on Facepunch Playtest when wipe day comes?
The busiest moments of its recent wipes averaged 9 players. It took 0 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If the crowd did not hold, it was under half by day 1.
How often does Facepunch Playtest wipe?
No next wipe can be predicted on Facepunch Playtest, which wipes at times that follow no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 27 days 18 hours.
Tag guide
Who owns and runs Facepunch Playtest?
Facepunch Playtest and 124 other servers we track publish a playrust.com hostname, so they are most likely run by the same operator.
Which Rust Server Rank filters and lists does Facepunch Playtest turn up in?
These Rust Server Rank lists include Facepunch Playtest: Official Rust servers chart. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
What do Facepunch Playtest's tags tell you?
These are the tags Facepunch Playtest puts out, and the game's server browser reads them: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Capacity: 0 slots; ts100 (Group limit): Teams cap at 100; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs169375 (Build): The build is 169375; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
On what map does Facepunch Playtest play?
Facepunch Playtest runs a procedural map of size 4,500 with seed 1377699477, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on Facepunch Playtest, and what settings does it use?
The name of Facepunch Playtest does not state a gather rate. 100 players is the group cap. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Rust's in-game Official tab includes it. Anti-cheat: Valve's VAC is on.
Server info
What Rust version is Facepunch Playtest on?
On Windows, Facepunch Playtest runs Rust network protocol 2635 and build 169375. To join, your game must be on the same protocol; Steam handles that update.
How reliable is Facepunch Playtest, and is it online now?
Right now Facepunch Playtest is up and taking players. Going by the uptime it reports, the last restart was about 40 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. It came to Rust Server Rank on 13 September 2026 for the first time.
What is performance like on Facepunch Playtest?
Never below 32, it averaged 54 server fps across the last 48 hours. Up to 403,000 entities sat in the world: buildings, deployables and the rest. Memory use reached 11,033 MB at its peak. Players call it lag: fps falling and entities piling up.
In which location is Facepunch Playtest hosted?
No region comes from Facepunch Playtest. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 79.137.98.20:28015 is its address.
Numbers
How many players does Facepunch Playtest usually have?
0 is the live count on Facepunch Playtest at the moment. Averaging 0 players over the last week, it hit a high of 1. Its busiest hour in the last 48 hours was 15:00 UTC, when it averaged 0 players.
What position does Facepunch Playtest hold among Rust servers?
Over the last seven days, Facepunch Playtest has clocked the player hours that put it at #14,019, inside the top 63% of all ranked servers.
Join details
What is the way to join Facepunch Playtest?
In Rust, press F1 and enter client.connect 79.137.98.20:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.