Rust Server RankThe weekly server chart
On air 11,829 servers on air 89,289 listening now 4,008 with a crowd 82 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

Dev Server

Offline 77.169.229.66:28015 checked 17h ago

This week
8,270down 1.1k
Last week
No. 7,147
Peak
No. 5,208
Days on chart
38
1/ 10
players now
10% full
1
7-day average
peak 1
#8,270
rank
top 37%
4d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 22 Sep15,292
  2. 30 Sep5,295
  3. 7 Oct6,516
  4. 14 Oct6,808
  5. 21 Oct7,147
  6. now8,269
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75100:0001:00

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.4 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
60%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Sat 24 OctSun 18 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:50 UTC4d ago 1 – running 0
Sun 18 Oct, 10:41 UTC10d ago 1 held half 6.1 days 1
Wed 14 Oct, 14:32 UTC14d ago 1 halved by day 1 3.8 days 0
Sun 11 Oct, 07:33 UTC17d ago 1 held half 3.3 days 1
Sun 4 Oct, 19:16 UTC23d ago 1 halved by day 4 6.5 days 0
Thu 1 Oct, 18:26 UTC FW27d ago 1 held half 3 days 1
Sat 26 Sep, 18:38 UTC32d ago 1 held half 5 days 1
Thu 24 Sep, 18:57 UTC33d ago 1 held half 2 days 0
Tue 15 Sep, 18:20 UTC43d ago 1 – 9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on Dev Server when wipe day comes?

Averaged over its recent wipes, the crowd reached 1 at the peak. It took 1 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 60% of recent wipes. On the wipes that did not hold, the fall below half came by day 2.5.

When does Dev Server wipe?

There is no telling the next wipe on Dev Server: it wipes whenever it chooses, with no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 4 days 5 hours.

Tag guide

Which Rust Server Rank filters and lists does Dev Server turn up in?

These Rust Server Rank lists include Dev Server: Rust community servers, charted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it shows up.

What do Dev Server's tags tell you?

Here are the tags Dev Server publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

Which map is in play on Dev Server?

A procedural map is what Dev Server runs, generated by the game.

What rules apply on Dev Server, and what settings does it use?

No gather rate appears in Dev Server's name. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. Community is where you will find it in the server browser; it is a community server. Valve's VAC anti-cheat is switched on.

Server info

What Rust version is Dev Server on?

Rust network protocol 2635 and build 168909 is the version, Windows the system, and Dev Server the server. The same protocol is required to join, and Steam takes care of the update.

How dependable is Dev Server, and is it online?

You will find Dev Server offline right now, with its last sighting 17 hours ago. 13 of 168 hours is 8% of the time over the last 7 full days. It came to Rust Server Rank on 13 September 2026 for the first time.

Where in the world is Dev Server based?

No region comes from Dev Server. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 77.169.229.66:28015 is its address.

Player count

How many players does Dev Server usually have?

Right now Dev Server is offline, last seen 17 hours ago. It peaked at 1 players in the last seven days, averaging 1. At 01:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.

What position does Dev Server hold among Rust servers?

A seven-day player-hours count places Dev Server at #8,270 across every ranked server, within the top 37%.

Connect

How do you get into Dev Server?

In Rust, press F1 and enter client.connect 77.169.229.66:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players Capacity: 10 slots.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Build number: 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.