Artist page · Community · on air
ZombieNET
Online 74.110.198.225:28015 checked 10m ago
- Last week
- No. 10,870
- Peak
- No. 10,870
- Days on chart
- 13
Rank
- 22 Oct10,870
- now15,349
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rusty Moose |EU Mondays| 322/ 375
- 2 Rustoria.co - EU East Long 439/ 475
- 3 Rusty Moose |EU Main| 972/ 1000
- 4 Rustafied.com - EU Friday 47/ 100
- 5 Rustoria.co - EU Main 986/ 1000
- 6 Rustoria.co - US Main 72/ 250
Quick answers
Reset schedule
How often does ZombieNET wipe?
No rhythm can be read yet from the wipes on record for ZombieNET. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 11 days 23 hours is how long the current world has been up.
Lists and filters
Where does ZombieNET appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include ZombieNET: Rust community servers, charted and Rust zombie servers, ranked. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on ZombieNET?
Here are the tags ZombieNET publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp500 (Max players): The slot count is 500; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
Which map is in play on ZombieNET?
The map on ZombieNET is procedural, size 4,500, seed 1337, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on ZombieNET, and what settings does it use?
No gather rate appears in ZombieNET's name. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Community: a community server. Valve's VAC anti-cheat is switched on.
Server info
Which Rust build is ZombieNET running?
The setup is Rust network protocol 2634 and build 167781 on Windows, and that is ZombieNET. The same protocol is required to join, and Steam takes care of the update.
How reliable is ZombieNET, and is it online now?
ZombieNET is live as you read this. Its own uptime figure puts the last restart at roughly 11 days 21 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. The first sighting here was on 17 October 2026, logged by Rust Server Rank.
What is performance like on ZombieNET?
Never below 108, it averaged 129 server fps across the last 48 hours. The world carried as many as 121,087 entities, buildings and deployables among them. It climbed to 6,476 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.
Where in the world is ZombieNET based?
No region is published by ZombieNET. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 74.110.198.225:28015.
Population
How many players does ZombieNET usually have?
Right now 0 players are on ZombieNET, with 500 slots in total. The seven-day average for players is 0.
What position does ZombieNET hold among Rust servers?
Over the last seven days, ZombieNET has clocked the player hours that put it at #15,310, inside the top 69% of all ranked servers.
Join details
What is the way to join ZombieNET?
In Rust, press F1 and enter client.connect 74.110.198.225:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.