Artist page · Community
PuppyWorld
Offline 72.82.243.161:28015 checked 9d ago
- Last week
- No. 10,696
- Peak
- No. 10,135
- Days on chart
- 8
Rank
- 17 Oct10,696
- now13,029
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rusty Moose |EU Mondays| 656/ 750
- 2 Rustoria.co - EU Main 51/ 250
- 3 Rusty Moose |EU Main| 89/ 250
- 4 Rustoria.co - EU East Long 369/ 450
- 5 Rustoria.co - EU East Medium 177/ 250
- 6 Rustafied.com - EU Friday 162/ 250
Quick answers
Wipe times
How often does PuppyWorld wipe?
No rhythm can be read yet from the wipes on record for PuppyWorld. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 10 days 1 hours is how long the current world has been up.
Tags
Which Rust Server Rank filters and lists does PuppyWorld turn up in?
These Rust Server Rank lists include PuppyWorld: Rust community servers, charted. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do PuppyWorld's tags tell you?
These are the tags PuppyWorld puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Map and rules
Which map is in play on PuppyWorld?
Generated by the game, the map on PuppyWorld is procedural.
What rules apply on PuppyWorld, and what settings does it use?
The name of PuppyWorld does not state a gather rate. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. It is a community server, and the server browser lists it under Community. The VAC anti-cheat from Valve is on.
About the server
What Rust version is PuppyWorld on?
The setup is Rust network protocol 2634 and build 167781 on Linux, and that is PuppyWorld. Steam keeps it updated, but your game has to be on the same protocol to join.
How reliable is PuppyWorld, and is it online now?
Down at the moment: PuppyWorld was last seen 9 days 22 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. The first sighting here was on 17 October 2026, logged by Rust Server Rank.
Where in the world is PuppyWorld based?
No region comes from PuppyWorld. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 72.82.243.161:28015 is its address.
Population
What kind of population does PuppyWorld carry?
Right now PuppyWorld is offline, last seen 9 days 22 hours ago.
What position does PuppyWorld hold among Rust servers?
A seven-day player-hours count places PuppyWorld at #13,029 across every ranked server, within the top 60%.
Join details
How do you get into PuppyWorld?
You can type client.connect 72.82.243.161:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.