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Rust Provider Runtime Test - Private LAN
Offline 71.193.134.10:28019 checked 12d ago
- Last week
- No. 15,789
- Peak
- No. 15,125
- Days on chart
- 8
Rank
- 16 Oct15,789
- now15,128
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rusty Moose |EU Mondays| 355/ 400
- 2 Rustoria.co - EU East Long 327/ 350
- 3 Rusty Moose |EU Main| 35/ 250
- 4 Rustoria.co - EU Main 33/ 250
- 5 Rustafied.com - EU Friday 50/ 100
- 6 Rustoria.co - EU East Medium 171/ 200
Quick answers
Wipe days
When does Rust Provider Runtime Test - Private LAN wipe?
Too few wipes are logged for Rust Provider Runtime Test - Private LAN to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 13 days 7 hours is how long the current world has been up.
Tag guide
Where does Rust Provider Runtime Test - Private LAN appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature Rust Provider Runtime Test - Private LAN: Rust community servers, charted. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Rust Provider Runtime Test - Private LAN?
The game's server browser picks up the tags Rust Provider Runtime Test - Private LAN publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167781 (Build): The build is 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
Which map is in play on Rust Provider Runtime Test - Private LAN?
A procedural map is what Rust Provider Runtime Test - Private LAN runs, generated by the game.
What rules apply on Rust Provider Runtime Test - Private LAN, and what settings does it use?
No gather rate appears in Rust Provider Runtime Test - Private LAN's name. Up to 8 players per group, which is the game's default. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. It is a community server, and the server browser lists it under Community. Anti-cheat: Valve's VAC is on.
Server info
Which Rust build is Rust Provider Runtime Test - Private LAN running?
On Windows, Rust Provider Runtime Test - Private LAN runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update.
Is Rust Provider Runtime Test - Private LAN online, and how often does it stay up?
Last seen 12 days 12 hours ago, Rust Provider Runtime Test - Private LAN is offline as you read this. 0 of 168 hours is 0% of the time over the last 7 full days. The first sighting here was on 16 October 2026, logged by Rust Server Rank.
Where in the world is Rust Provider Runtime Test - Private LAN based?
No region comes from Rust Provider Runtime Test - Private LAN. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 71.193.134.10:28019 is its address.
Population
How many players does Rust Provider Runtime Test - Private LAN usually have?
Right now Rust Provider Runtime Test - Private LAN is offline, last seen 12 days 12 hours ago.
What position does Rust Provider Runtime Test - Private LAN hold among Rust servers?
Over the last seven days, Rust Provider Runtime Test - Private LAN has clocked the player hours that put it at #15,128, inside the top 70% of all ranked servers.
Join details
How do you get into Rust Provider Runtime Test - Private LAN?
In Rust, press F1 and enter client.connect 71.193.134.10:28019 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.