Rust Server RankThe weekly server chart
On air 11,748 servers on air 63,000 listening now 3,404 with a crowd 200 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

Direct Protocol | Loopback Development

Offline 47.194.150.81:28035 checked 16d ago

This week
15,441down 2.4k
Last week
No. 13,022
Peak
No. 12,739
Days on chart
8
0/ 4
players now
0% full
0
7-day average
peak –
#15,441
rank
top 71%
16d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 12 Oct13,022
  2. now15,441
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:19 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 49/ 250
  4. 4 Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average 37/ 250
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  6. 6 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average 152/ 200
The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at Direct Protocol | Loopback Development?

1 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 0 hours in.

On what schedule does Direct Protocol | Loopback Development wipe?

No rhythm can be read yet from the wipes on record for Direct Protocol | Loopback Development. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 16 days 21 hours.

Tags

Which Rust Server Rank filters and lists does Direct Protocol | Loopback Development turn up in?

These Rust Server Rank lists feature Direct Protocol | Loopback Development: Rust community servers, charted. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on Direct Protocol | Loopback Development?

These are the tags Direct Protocol | Loopback Development puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

Which map is in play on Direct Protocol | Loopback Development?

Generated by the game, the map on Direct Protocol | Loopback Development is procedural.

What settings and rules does Direct Protocol | Loopback Development have in place?

You will not find a gather rate in Direct Protocol | Loopback Development's name. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Community is where you will find it in the server browser; it is a community server. Anti-cheat: Valve's VAC is off.

Server info

Which Rust build is Direct Protocol | Loopback Development running?

The setup is Rust network protocol 2634 and build 166652 on Windows, and that is Direct Protocol | Loopback Development. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is Direct Protocol | Loopback Development, and is it online?

Last seen 16 days 11 hours ago, Direct Protocol | Loopback Development is offline as you read this. It was up 0% of the time across the last 7 full days, 0 of 168 hours. The first sighting here was on 12 October 2026, logged by Rust Server Rank.

Where in the world is Direct Protocol | Loopback Development based?

No region comes from Direct Protocol | Loopback Development. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 47.194.150.81:28035 is its address.

Numbers

What kind of population does Direct Protocol | Loopback Development carry?

Offline at the moment, Direct Protocol | Loopback Development was last seen 16 days 11 hours ago.

Where does Direct Protocol | Loopback Development place in the rankings?

The last seven days of player hours rank Direct Protocol | Loopback Development at #15,441, inside the top 71% of ranked servers.

Join details

What is the way to join Direct Protocol | Loopback Development?

You can type client.connect 47.194.150.81:28035 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players Capacity: 4 slots.
ts8
Group limit This is the game default: 8 to a team.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.