Artist page · Community
Direct Protocol | Loopback Development
Offline 47.194.150.81:28035 checked 16d ago
- Last week
- No. 13,022
- Peak
- No. 12,739
- Days on chart
- 8
Rank
- 12 Oct13,022
- now15,441
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:19 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rusty Moose |EU Mondays| 463/ 475
- 2 Rustoria.co - EU East Long 409/ 375
- 3 Rusty Moose |EU Main| 49/ 250
- 4 Rustoria.co - EU Main 37/ 250
- 5 Rustafied.com - EU Friday 55/ 100
- 6 Rustoria.co - EU East Medium 152/ 200
Quick answers
Wipe times
What happens on wipe day at Direct Protocol | Loopback Development?
1 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 0 hours in.
On what schedule does Direct Protocol | Loopback Development wipe?
No rhythm can be read yet from the wipes on record for Direct Protocol | Loopback Development. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 16 days 21 hours.
Tags
Which Rust Server Rank filters and lists does Direct Protocol | Loopback Development turn up in?
These Rust Server Rank lists feature Direct Protocol | Loopback Development: Rust community servers, charted. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by the tags on Direct Protocol | Loopback Development?
These are the tags Direct Protocol | Loopback Development puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
Which map is in play on Direct Protocol | Loopback Development?
Generated by the game, the map on Direct Protocol | Loopback Development is procedural.
What settings and rules does Direct Protocol | Loopback Development have in place?
You will not find a gather rate in Direct Protocol | Loopback Development's name. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Community is where you will find it in the server browser; it is a community server. Anti-cheat: Valve's VAC is off.
Server info
Which Rust build is Direct Protocol | Loopback Development running?
The setup is Rust network protocol 2634 and build 166652 on Windows, and that is Direct Protocol | Loopback Development. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is Direct Protocol | Loopback Development, and is it online?
Last seen 16 days 11 hours ago, Direct Protocol | Loopback Development is offline as you read this. It was up 0% of the time across the last 7 full days, 0 of 168 hours. The first sighting here was on 12 October 2026, logged by Rust Server Rank.
Where in the world is Direct Protocol | Loopback Development based?
No region comes from Direct Protocol | Loopback Development. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 47.194.150.81:28035 is its address.
Numbers
What kind of population does Direct Protocol | Loopback Development carry?
Offline at the moment, Direct Protocol | Loopback Development was last seen 16 days 11 hours ago.
Where does Direct Protocol | Loopback Development place in the rankings?
The last seven days of player hours rank Direct Protocol | Loopback Development at #15,441, inside the top 71% of ranked servers.
Join details
What is the way to join Direct Protocol | Loopback Development?
You can type client.connect 47.194.150.81:28035 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.