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BoxBoxRust - Devblog 248
Online 45.137.202.101:28015 checked 8m ago
- Last week
- No. 15,179
- Peak
- No. 7,214
- Days on chart
- 41
Rank
- 25 Sep8,785
- 2 Oct9,851
- 9 Oct13,608
- 16 Oct14,754
- 23 Oct15,179
- now15,284
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rusty Moose |EU Mondays| 130/ 250
- 2 Rustoria.co - EU East Long 153/ 200
- 3 Rusty Moose |EU Main| 303/ 275
- 4 Rustafied.com - EU Friday 11/ 100
- 5 Rustoria.co - EU Main 304/ 300
- 6 Rustoria.co - EU East Medium 584/ 575
Quick answers
Wipe days
When does BoxBoxRust - Devblog 248 wipe?
Too few wipes are logged for BoxBoxRust - Devblog 248 to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 53 days 2 hours is how long the current world has been up.
Tags
Where does BoxBoxRust - Devblog 248 appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include BoxBoxRust - Devblog 248: Rust community servers, charted. Filter the server list by Type: Community (not modded, not official) and No plugins at all and it shows up.
How should you read the tags on BoxBoxRust - Devblog 248?
The game's server browser picks up the tags BoxBoxRust - Devblog 248 publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): The slot count is 250; v2301 (Protocol): To join, run the same version: protocol 2301; ptrak (Networking): The network layer is RakNet, the standard one; oxide (Oxide): Oxide (uMod), the plugin framework, is running here; ki (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it; ki1 (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it; fl0 (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it; ki0 (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it; hae502e1 (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it; stok (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it; modd (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Settings
Which map is in play on BoxBoxRust - Devblog 248?
The map on BoxBoxRust - Devblog 248 is procedural, size 4,000, seed 281778, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What settings and rules does BoxBoxRust - Devblog 248 have in place?
You will not find a gather rate in BoxBoxRust - Devblog 248's name. You will find no published group limit. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. Community is where you will find it in the server browser; it is a community server. The VAC anti-cheat from Valve is on.
About the server
Which Rust build is BoxBoxRust - Devblog 248 running?
Rust network protocol 2301 is the version, Windows the system, and BoxBoxRust - Devblog 248 the server. To join, your game must be on the same protocol; Steam handles that update.
How reliable is BoxBoxRust - Devblog 248, and is it online now?
Right now BoxBoxRust - Devblog 248 is up and taking players. Its own uptime figure puts the last restart at roughly 2 days 7 hours ago. 96 of 168 hours is 57% of the time over the last 7 full days. On 15 September 2026 it first appeared on Rust Server Rank.
Is BoxBoxRust - Devblog 248 smooth to play on?
Never below 52, it averaged 138 server fps across the last 48 hours. Up to 74,070 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 1,812 MB. What you feel as lag is low fps and an entity count on the way up.
Where does BoxBoxRust - Devblog 248 sit?
No region comes from BoxBoxRust - Devblog 248. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 45.137.202.101:28015 is its address.
Player count
Is BoxBoxRust - Devblog 248 a busy server?
The live picture at BoxBoxRust - Devblog 248: 0 players, 250 slots. It averaged 0 players over the past seven days.
What position does BoxBoxRust - Devblog 248 hold among Rust servers?
Over the last seven days, BoxBoxRust - Devblog 248 has clocked the player hours that put it at #15,270, inside the top 69% of all ranked servers.
How to join
How do you get into BoxBoxRust - Devblog 248?
You can type client.connect 45.137.202.101:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.