Rust Server RankThe weekly server chart
On air 11,622 servers on air 31,880 listening now 2,774 with a crowd 73 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Vanilla · on air

RedLava.World | Rust

Online EU 37.221.93.134:29015 checked 11m ago

vanilla
This week
9,187up 1.5k
Last week
No. 10,692
Peak
No. 7,035
Days on chart
26
0/ 50
players now
0% full
0
7-day average
peak 1
#9,187
rank
top 41% · #2198 in EU
6d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 8 Oct10,886
  2. 15 Oct7,048
  3. 22 Oct10,692
  4. now9,190
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Sound check

Server performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:42 UTC6d ago 1 – running 0
Tue 20 Oct, 22:26 UTC8d ago 0 – 1.5 days 0
Thu 8 Oct, 05:48 UTC20d ago 1 halved by day 1 12.7 days 0
Mon 5 Oct, 00:35 UTC24d ago 1 halved by day 1 3.2 days 0
Sun 4 Oct, 12:42 UTC24d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on RedLava.World | Rust when wipe day comes?

1 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 20 hours in. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If the crowd did not hold, it was under half by day 1.

When does RedLava.World | Rust wipe?

RedLava.World | Rust picks irregular times to wipe, so no next date can be forecast. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 6 days 18 hours.

Lists and filters

Where does RedLava.World | Rust appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature RedLava.World | Rust: The EU Rust chart this week, Rust community servers, charted and The vanilla chart. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on RedLava.World | Rust?

Here are the tags RedLava.World | Rust publishes, read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; EU (Europe): Europe is where the browser lists it. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

On what map does RedLava.World | Rust play?

RedLava.World | Rust runs a procedural map of size 4,000 with seed 1337, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. You will see the map name as: Custom Map.

What settings and rules does RedLava.World | Rust have in place?

The name of RedLava.World | Rust does not state a gather rate. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. It is a community server, and the server browser lists it under Community. Its own description is vanilla: as Facepunch ships it: rates, kits and rules all unchanged. Valve's VAC anti-cheat is switched on.

Server info

Which Rust build is RedLava.World | Rust running?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and RedLava.World | Rust the server. To join, your game must be on the same protocol; Steam handles that update.

How dependable is RedLava.World | Rust, and is it online?

You will find RedLava.World | Rust online at this moment. Its own uptime figure puts the last restart at roughly 4 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. It came to Rust Server Rank on 4 October 2026 for the first time.

What is performance like on RedLava.World | Rust?

Never below 19, it averaged 37 server fps across the last 48 hours. The world carried as many as 109,657 entities, buildings and deployables among them. It climbed to 2,645 MB of memory at most. Players call it lag: fps falling and entities piling up.

Where does RedLava.World | Rust sit?

In Europe, RedLava.World | Rust lists itself with its EU tag. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 37.221.93.134:29015.

Population

What kind of population does RedLava.World | Rust carry?

The live picture at RedLava.World | Rust: 0 players, 50 slots. It peaked at 1 players in the last seven days, averaging 0. Its busiest hour in the last 48 hours was 07:00 UTC, when it averaged 1 players.

What position does RedLava.World | Rust hold among Rust servers?

Seven days of player hours give RedLava.World | Rust #9,187 overall, the top 41% of ranked servers, and #2,198 in Europe.

Connect

How do you get into RedLava.World | Rust?

You can type client.connect 37.221.93.134:29015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://rust.redlava.world/rust.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Capacity: 50 slots.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules all unchanged.

Region

EU
Europe Europe is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.