Rust Server RankThe weekly server chart
On air 11,894 servers on air 101,584 listening now 3,939 with a crowd 404 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

DeepSea Algorithm Test

Offline 213.34.226.146:28015 checked 33d ago

This week
14,087down 1.9k
Last week
No. 12,234
Peak
No. 12,154
Days on chart
8
1/ 10
players now
10% full
0
7-day average
peak –
#14,087
rank
top 61%
33d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 25 Sep12,234
  2. now14,087
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average 442/ 500
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average 981/ 1000
  4. 4 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average 58/ 100
  5. 5 Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average 986/ 1000
  6. 6 Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average 31/ 250
The request line

Quick answers

from the figures on this page

Wipe times

How often does DeepSea Algorithm Test wipe?

No rhythm can be read yet from the wipes on record for DeepSea Algorithm Test. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 33 days 20 hours is how long the current world has been up.

Tags

Which Rust Server Rank filters and lists does DeepSea Algorithm Test turn up in?

These Rust Server Rank lists feature DeepSea Algorithm Test: Rust community servers, charted. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on DeepSea Algorithm Test?

Here are the tags DeepSea Algorithm Test publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2633 (Protocol): Protocol 2633 is required, so your game must be on that version; cs165217 (Build): The build is 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

Which map is in play on DeepSea Algorithm Test?

A procedural map is what DeepSea Algorithm Test runs, generated by the game.

What rules apply on DeepSea Algorithm Test, and what settings does it use?

You will not find a gather rate in DeepSea Algorithm Test's name. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. Community is where you will find it in the server browser; it is a community server. The VAC anti-cheat from Valve is on.

Server info

What Rust version is DeepSea Algorithm Test on?

Rust network protocol 2633 and build 165217 is the version, Windows the system, and DeepSea Algorithm Test the server. To join, your game must be on the same protocol; Steam handles that update.

How reliable is DeepSea Algorithm Test, and is it online now?

Last seen 33 days 19 hours ago, DeepSea Algorithm Test is offline as you read this. It was up 0% of the time across the last 7 full days, 0 of 168 hours. On 25 September 2026 it first appeared on Rust Server Rank.

In which location is DeepSea Algorithm Test hosted?

No region comes from DeepSea Algorithm Test. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 213.34.226.146:28015 is its address.

Numbers

How many players does DeepSea Algorithm Test usually have?

Right now DeepSea Algorithm Test is offline, last seen 33 days 19 hours ago.

What position does DeepSea Algorithm Test hold among Rust servers?

The last seven days of player hours rank DeepSea Algorithm Test at #14,087, inside the top 61% of ranked servers.

How to join

How do you get into DeepSea Algorithm Test?

You can type client.connect 213.34.226.146:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2633
Protocol Protocol 2633 is required, so your game must be on that version.
cs165217
Build The build is 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.