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On air 11,599 servers on air 34,406 listening now 2,900 with a crowd 68 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community · on air

A Shockbyte Rust Server

Online 209.192.255.95:28052 checked 7m ago

This week
15,419NEW
Last week
–
Peak
No. 15,125
Days on chart
7
0/ 40
players now
0% full
0
7-day average
peak –
#15,419
rank
top 69%
24d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average 248/ 275
  2. 2 Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average 21/ 250
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average 16/ 250
  4. 4 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 170/ 200
  5. 5 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average 64/ 200
  6. 6 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average 37/ 100
The request line

Quick answers

from the figures on this page

Wipe times

On what schedule does A Shockbyte Rust Server wipe?

The record of wipes on A Shockbyte Rust Server is too thin to show a rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 24 days 5 hours.

Lists and filters

Which Rust Server Rank filters and lists does A Shockbyte Rust Server turn up in?

These Rust Server Rank lists feature A Shockbyte Rust Server: Rust community servers, charted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it shows up.

What do A Shockbyte Rust Server's tags tell you?

These are the tags A Shockbyte Rust Server puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167781 (Build): Running game build 167781; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

Which map is in play on A Shockbyte Rust Server?

A procedural map of size 1,500 with seed 50000 is what A Shockbyte Rust Server runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What rules apply on A Shockbyte Rust Server, and what settings does it use?

You will not find a gather rate in A Shockbyte Rust Server's name. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. It is a community server, and the server browser lists it under Community. The VAC anti-cheat from Valve is on.

About the server

Which Rust build is A Shockbyte Rust Server running?

The setup is Rust network protocol 2634 and build 167781 on Linux, and that is A Shockbyte Rust Server. To join, your game must be on the same protocol; Steam handles that update.

How dependable is A Shockbyte Rust Server, and is it online?

You will find A Shockbyte Rust Server online at this moment. Its own uptime figure puts the last restart at roughly 5 days 16 hours ago. Across the last 5 full days it stayed up for 120 of 120 hours, 100% of the time. It came to Rust Server Rank on 22 October 2026 for the first time.

What is performance like on A Shockbyte Rust Server?

Its average over the last 48 hours was 239 server fps; 221 was the lowest it went. Buildings, deployables and everything else added up to as many as 8,339 entities. It climbed to 3,357 MB of memory at most. Players call it lag: fps falling and entities piling up.

Where in the world is A Shockbyte Rust Server based?

There is no region published for A Shockbyte Rust Server. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 209.192.255.95:28052 is its address.

Numbers

Is A Shockbyte Rust Server a busy server?

The live picture at A Shockbyte Rust Server: 0 players, 40 slots. The seven-day average for players is 0.

Where does A Shockbyte Rust Server sit in the Rust server rankings?

A seven-day player-hours count places A Shockbyte Rust Server at #15,419 across every ranked server, within the top 69%.

How to join

How do you get into A Shockbyte Rust Server?

In Rust, press F1 and enter client.connect 209.192.255.95:28052 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp40
Max players The slot count is 40.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol Protocol 2634 is required, so your game must be on that version.
cs167781
Build Running game build 167781.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.