Artist page · Vanilla · on air
Trust Issues
Online EU 208.115.206.26:28215 checked 9m ago
- Last week
- No. 6,686
- Peak
- No. 4,652
- Days on chart
- 40
Rank
- 24 Sep10,382
- 1 Oct7,079
- 8 Oct5,549
- 15 Oct4,767
- 22 Oct6,686
- now15,190
Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rustoria.co - EU East Long 306/ 325
- 2 Rusty Moose |EU Monthly| 117/ 200
- 3 [EU East] Facepunch 4 60/ 350
- 4 [EU] Facepunch 1 86/ 400
- 5 Rustafied.com - EU Long - Large 48/ 100
- 6 Magic Rust — Long | Kлaccикa x1 | Pyccкий 110/ 300
Quick answers
Wipe times
What should you expect on Trust Issues when wipe day comes?
The busiest moments of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
When does Trust Issues wipe?
The only wipe on Trust Issues is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 5 hours is how long the current world has been up. Wipes are set to monthly, as its tags state.
Tags
Where does Trust Issues appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature Trust Issues: The EU Rust chart this week, Rust community servers, charted and The vanilla chart. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Trust Issues?
Here are the tags Trust Issues publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, run the same version: protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^m (Monthly): Monthly wipes, plus Facepunch's force wipe; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; EU (Europe): Europe is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Map and rules
On what map does Trust Issues play?
Trust Issues runs a procedural map of size 4,250 with seed 1332784174, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What rules apply on Trust Issues, and what settings does it use?
You will not find a gather rate in Trust Issues's name. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Community is where you will find it in the server browser; it is a community server. Vanilla is its own label: as Facepunch ships it: rates, kits and rules all unchanged. The VAC anti-cheat from Valve is on.
Server details
Which Rust build is Trust Issues running?
The setup is Rust network protocol 2634 and build 167584 on Windows, and that is Trust Issues. To join, your game must be on the same protocol; Steam handles that update.
How reliable is Trust Issues, and is it online now?
You will find Trust Issues online at this moment. About 3 hours ago it restarted last, judged by its reported uptime. 167 of 168 hours is 99% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
How smoothly does Trust Issues run?
Never below 78, it averaged 110 server fps across the last 48 hours. Up to 99,596 entities sat in the world: buildings, deployables and the rest. It climbed to 3,031 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.
In which location is Trust Issues hosted?
With its EU tag, Trust Issues lists itself in Europe. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 208.115.206.26:28215.
Player count
What kind of population does Trust Issues carry?
Right now 0 players are on Trust Issues, with 50 slots in total. It peaked at 1 players in the last seven days, averaging 0.
Where does Trust Issues sit in the Rust server rankings?
Seven days of player hours give Trust Issues #15,179 overall, the top 68% of ranked servers, and #2,543 in Europe.
Join details
What is the way to join Trust Issues?
You can type client.connect 208.115.206.26:28215 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.