Rust Server RankThe weekly server chart
On air 11,835 servers on air 97,516 listening now 3,868 with a crowd 532 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

A Shockbyte x Discord Production Rust Server

Offline 203.16.163.208:29654 checked 27d ago

This week
15,905down 27
Last week
No. 15,878
Peak
No. 8,326
Days on chart
18
0/ 40
players now
0% full
0
7-day average
peak –
#15,905
rank
top 70%
37d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 25 Sep8,397
  2. 2 Oct15,878
  3. now15,905
RankRank in region
15k10k15k20k22 Sep25 Sep29 Sep2 Oct6 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 331/ 350
  3. 3 eulongtest (private perf box)EU · groups of 14+ · monthly · 290 on average 480/ 8
  4. 4 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average 815/ 1000
  5. 5 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average 46/ 100
  6. 6 Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average 892/ 950
The request line

Quick answers

from the figures on this page

Wipe times

How often does A Shockbyte x Discord Production Rust Server wipe?

Too few wipes are logged for A Shockbyte x Discord Production Rust Server to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 37 days 9 hours.

Tags

Which Rust Server Rank filters and lists does A Shockbyte x Discord Production Rust Server turn up in?

These Rust Server Rank lists feature A Shockbyte x Discord Production Rust Server: Rust community servers, charted. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on A Shockbyte x Discord Production Rust Server?

Here are the tags A Shockbyte x Discord Production Rust Server publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): It holds 40 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2633 (Protocol): Protocol 2633 is required, so your game must be on that version; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set. At the top of this page, the tags show the players now, the queue and the time the world was made.

Settings

Which map is in play on A Shockbyte x Discord Production Rust Server?

A procedural map of size 3,000 with seed 50000 is what A Shockbyte x Discord Production Rust Server runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What settings and rules does A Shockbyte x Discord Production Rust Server have in place?

You will not find a gather rate in A Shockbyte x Discord Production Rust Server's name. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. It is a community server, and the server browser lists it under Community. Valve's VAC anti-cheat is switched on.

Server info

Which Rust build is A Shockbyte x Discord Production Rust Server running?

Rust network protocol 2633 and build 165217 is the version, Linux the system, and A Shockbyte x Discord Production Rust Server the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

Last seen 27 days 6 hours ago, A Shockbyte x Discord Production Rust Server is offline as you read this. 0 of 168 hours is 0% of the time over the last 7 full days. On 22 September 2026 it first appeared on Rust Server Rank.

Where in the world is A Shockbyte x Discord Production Rust Server based?

There is no region published for A Shockbyte x Discord Production Rust Server. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 203.16.163.208:29654.

Numbers

Is A Shockbyte x Discord Production Rust Server a busy server?

Right now A Shockbyte x Discord Production Rust Server is offline, last seen 27 days 6 hours ago.

Where does A Shockbyte x Discord Production Rust Server sit in the Rust server rankings?

A seven-day player-hours count places A Shockbyte x Discord Production Rust Server at #15,905 across every ranked server, within the top 70%.

Connect

What is the way to join A Shockbyte x Discord Production Rust Server?

You can type client.connect 203.16.163.208:29654 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp40
Max players It holds 40 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2633
Protocol Protocol 2633 is required, so your game must be on that version.
cs165217
Build Running game build 165217.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.