Rust Server RankThe weekly server chart
On air 11,755 servers on air 63,128 listening now 3,519 with a crowd 137 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

Tin & Blood

Offline 2.84.255.145:35005 checked 36d ago

This week
15,496down 250
Last week
No. 15,246
Peak
No. 15,593
Days on chart
8
0/ 100
players now
0% full
0
7-day average
peak –
#15,496
rank
top 68%
46d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 21 Sep15,603
  2. now15,593
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average 551/ 625
  2. 2 Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average 33/ 250
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average 57/ 250
  4. 4 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average 289/ 325
  5. 5 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average 112/ 200
  6. 6 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average 120/ 150
The request line

Quick answers

from the figures on this page

Wipe days

When does Tin & Blood wipe?

No rhythm can be read yet from the wipes on record for Tin & Blood. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 46 days 2 hours.

Tag guide

Which Rust Server Rank filters and lists does Tin & Blood turn up in?

These Rust Server Rank lists include Tin & Blood: Rust community servers, charted. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Tin & Blood?

These are the tags Tin & Blood puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To join, run the same version: protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

Which map is in play on Tin & Blood?

Generated by the game, the map on Tin & Blood is procedural.

What settings and rules does Tin & Blood have in place?

No gather rate appears in Tin & Blood's name. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. Community is where you will find it in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.

Server info

What Rust version is Tin & Blood on?

The setup is Rust network protocol 2633 and build 164530 on Linux, and that is Tin & Blood. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is Tin & Blood, and is it online?

Down at the moment: Tin & Blood was last seen 36 days 10 hours ago. It was up 0% of the time across the last 7 full days, 0 of 168 hours. The first sighting here was on 21 September 2026, logged by Rust Server Rank.

Where does Tin & Blood sit?

No region comes from Tin & Blood. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 2.84.255.145:35005 is its address.

Player count

How many players does Tin & Blood usually have?

Offline at the moment, Tin & Blood was last seen 36 days 10 hours ago.

Where does Tin & Blood place in the rankings?

The last seven days of player hours rank Tin & Blood at #15,496, inside the top 68% of ranked servers.

Join details

How do you get into Tin & Blood?

You can type client.connect 2.84.255.145:35005 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players Capacity: 100 slots.
ts8
Group limit This is the game default: 8 to a team.
v2633
Protocol To join, run the same version: protocol 2633.
cs164530
Build Build number: 164530.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.