Rust Server RankThe weekly server chart
On air 11,686 servers on air 55,597 listening now 3,415 with a crowd 92 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

Tin & Blood

Offline 2.84.252.72:35005 checked 34d ago

This week
15,643up 194
Last week
No. 15,837
Peak
No. 15,472
Days on chart
8
0/ 100
players now
0% full
0
7-day average
peak –
#15,643
rank
top 71%
46d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 24 Sep15,837
  2. now15,643
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average 528/ 250
  2. 2 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 352/ 325
  3. 3 Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average 35/ 250
  4. 4 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average 39/ 250
  5. 5 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average 156/ 200
  6. 6 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average 75/ 100
The request line

Quick answers

from the figures on this page

Wipe times

On what schedule does Tin & Blood wipe?

No rhythm can be read yet from the wipes on record for Tin & Blood. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 46 days 13 hours.

Tag guide

Where does Tin & Blood appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature Tin & Blood: Rust community servers, charted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it shows up.

What do Tin & Blood's tags tell you?

These are the tags Tin & Blood puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2633 (Protocol): Your game has to match protocol 2633 to get in; cs165217 (Build): The build is 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

On what map does Tin & Blood play?

The game generates the procedural map that Tin & Blood runs.

What rules apply on Tin & Blood, and what settings does it use?

You will not find a gather rate in Tin & Blood's name. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. Raiding and fighting other players are both possible. The server browser lists it under Community: a community server. Valve's VAC anti-cheat is switched on.

Server details

Which Rust build is Tin & Blood running?

Rust network protocol 2633 and build 165217 is the version, Linux the system, and Tin & Blood the server. The same protocol is required to join, and Steam takes care of the update.

How dependable is Tin & Blood, and is it online?

Last seen 34 days ago, Tin & Blood is offline as you read this. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. The first sighting here was on 24 September 2026, logged by Rust Server Rank.

Where does Tin & Blood sit?

No region is published by Tin & Blood. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 2.84.252.72:35005.

Player count

What kind of population does Tin & Blood carry?

The last time Tin & Blood was seen was 34 days ago; it is offline now.

Where does Tin & Blood sit in the Rust server rankings?

Over the last seven days, Tin & Blood has clocked the player hours that put it at #15,643, inside the top 71% of all ranked servers.

Join details

What is the way to join Tin & Blood?

In Rust, press F1 and enter client.connect 2.84.252.72:35005 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2633
Protocol Your game has to match protocol 2633 to get in.
cs165217
Build The build is 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.