Rust Server RankThe weekly server chart
On air 11,832 servers on air 65,657 listening now 3,608 with a crowd 129 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Community

Tin & Blood

Offline 2.84.251.87:35005 checked 33d ago

This week
15,643up 194
Last week
No. 15,837
Peak
No. 15,472
Days on chart
8
0/ 100
players now
0% full
0
7-day average
peak –
#15,643
rank
top 71%
46d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 24 Sep15,837
  2. now15,643
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average 34/ 250
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average 69/ 250
  4. 4 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average 304/ 400
  5. 5 Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average 123/ 200
  6. 6 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average 127/ 225
The request line

Quick answers

from the figures on this page

Reset schedule

How often does Tin & Blood wipe?

Too few wipes are logged for Tin & Blood to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 46 days 1 hours.

Lists and filters

Where does Tin & Blood appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Tin & Blood: Rust community servers, charted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it shows up.

What is meant by the tags on Tin & Blood?

The game's server browser picks up the tags Tin & Blood publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2633 (Protocol): To join, run the same version: protocol 2633; cs165217 (Build): Running game build 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

On what map does Tin & Blood play?

A procedural map is what Tin & Blood runs, generated by the game.

What rules apply on Tin & Blood, and what settings does it use?

You will not find a gather rate in Tin & Blood's name. Up to 8 players per group, which is the game's default. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. The server browser lists it under Community: a community server. Valve's VAC anti-cheat is switched on.

Server info

Which Rust build is Tin & Blood running?

Rust network protocol 2633 and build 165217 is the version, Linux the system, and Tin & Blood the server. The same protocol is required to join, and Steam takes care of the update.

Is Tin & Blood online, and how often does it stay up?

Down at the moment: Tin & Blood was last seen 33 days 12 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. It came to Rust Server Rank on 24 September 2026 for the first time.

Where does Tin & Blood sit?

There is no region published for Tin & Blood. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 2.84.251.87:35005 is its address.

Numbers

How many players does Tin & Blood usually have?

The last time Tin & Blood was seen was 33 days 12 hours ago; it is offline now.

What position does Tin & Blood hold among Rust servers?

A seven-day player-hours count places Tin & Blood at #15,643 across every ranked server, within the top 71%.

How to join

What is the way to join Tin & Blood?

In Rust, press F1 and enter client.connect 2.84.251.87:35005 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2633
Protocol To join, run the same version: protocol 2633.
cs165217
Build Running game build 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.